English
Related papers

Related papers: GPU-accelerated Interval Arithmetic to solve the A…

200 papers

This study numerically solves inhomogeneous Helmholtz equations modeling acoustic wave propagation in homogeneous and lossless, absorbing and dispersive, inhomogeneous and nonlinear media. The traditional Born series (TBS) method has been…

Medical Physics · Physics 2025-07-21 Ujjal Mandal , Jagpreet Singh , Ben T Cox , Ratan K Saha

In this paper we consider high-frequency acoustic transmission problems with jumping coefficients modelled by Helmholtz equations. The solution then is highly oscillatory and, in addition, may be localized in a very small vicinity of…

Numerical Analysis · Mathematics 2025-03-03 Silvia Falletta , Stefan Sauter

In this thesis we develop techniques to efficiently solve numerical Partial Differential Equations (PDEs) using Graphical Processing Units (GPUs). Focus is put on both performance and re--usability of the methods developed, to this end a…

Numerical Analysis · Mathematics 2021-01-19 Andrew Gloster

The conservative Post-Newtonian (PN) Hamiltonian formulation of spinning compact binaries has six integrals of motion including the total energy, the total angular momentum and the constant unit lengths of spins. The manifold correction…

Instrumentation and Methods for Astrophysics · Physics 2018-03-21 Chong-xi Ran , Song Liu , Shuang-ying Zhong

In this paper, we propose a low error rate and real-time stereo vision system on GPU. Many stereo vision systems on GPU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Qiong Chang , Tsutomu Maruyama

We investigate the potential of Graphics Processing Units (GPUs) to solve large-scale nonlinear programs with a dynamic structure. Using ExaModels, a GPU-accelerated automatic differentiation tool, and the interior-point solver MadNLP, we…

Optimization and Control · Mathematics 2024-09-13 François Pacaud , Sungho Shin

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

The Boltzmann transport equation (BTE) with electron-phonon (e-ph) interactions computed from first principles is widely used to study electronic transport and nonequilibrium dynamics in materials. Calculating the e-ph collision integral is…

Materials Science · Physics 2025-11-06 Shiyu Peng , Donnie Pinkston , Jia Yao , Sergei Kliavinek , Ivan Maliyov , Marco Bernardi

Recent developments in High Level Synthesis tools have attracted software programmers to accelerate their high-performance computing applications on FPGAs. Even though it has been shown that FPGAs can compete with GPUs in terms of…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-16 Hamid Reza Zohouri , Artur Podobas , Satoshi Matsuoka

The LHC experiments are designed to detect large amount of physics events produced with a very high rate. Considering the future upgrades, the data acquisition rate will become even higher and new computing paradigms must be adopted for…

Deploying large language model (LLM) inference at scale requires jointly selecting base models, provisioning heterogeneous GPUs, configuring parallelism, and distributing workloads under tight latency, accuracy, and budget constraints.…

Machine Learning · Computer Science 2026-04-10 Jiaming Cheng , Duong Tung Nguyen

Hypergraph partitioning is a pervasive NP-hard problem, and accelerating its computation on GPU can both slice time-to-solution and raise quality of results. In this work, we implement a multi-level hypergraph partitioning algorithm on GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-17 Marco Ronzani , Cristina Silvano

We present a novel stereo vision algorithm that is capable of obstacle detection on a mobile-CPU processor at 120 frames per second. Our system performs a subset of standard block-matching stereo processing, searching only for obstacles at…

Robotics · Computer Science 2014-07-29 Andrew J. Barry , Russ Tedrake

As part of the Exascale Computing Project (ECP), a recent focus of development efforts for the SUite of Nonlinear and DIfferential/ALgebraic equation Solvers (SUNDIALS) has been to enable GPU-accelerated time integration in scientific…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-01-04 Cody J. Balos , David J. Gardner , Carol S. Woodward , Daniel R. Reynolds

The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-04 Matheus Henrique Junqueira Saldanha , Paulo Sérgio Lopes de Souza

We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 R. Capuzzo-Dolcetta , M. Spera , D. Punzo

This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…

Computational Physics · Physics 2020-01-08 Lianhua Zhu , Peng Wang , Songze Chen , Zhaoli Guo , Yonghao Zhang

In this work we present an efficient implementation of Canonical Monte Carlo simulation for Coulomb many body systems on graphics processing units (GPU). Our method takes advantage of the GPU Single Instruction, Multiple Data (SIMD)…

Computational Physics · Physics 2017-03-13 Yihao Liang , Xiangjun Xing , Yaohang Li

We present a GPU parallel implementation of the numeric integration of the Vlasov equation in one spatial dimension based on a second order time-split algorithm with a local modified cubic-spline interpolation. We apply our approach to…

Computational Physics · Physics 2015-06-05 Tarcisio M. Rocha Filho

We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the…

Instrumentation and Methods for Astrophysics · Physics 2010-02-08 Hsi-Yu Schive , Yu-Chih Tsai , Tzihong Chiueh
‹ Prev 1 4 5 6 7 8 10 Next ›