Related papers: AKN_Regie: bridging digital and performing arts
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…
Drawing is an art that enables people to express their imagination and emotions. However, individuals usually face challenges in drawing, especially when translating conceptual ideas into visually coherent representations and bridging the…
The development of visual analytics (VA) systems has traditionally been a labor-intensive process, balancing design methodologies with complex software engineering practices. In domain-specific fields like urban VA, this challenge is…
The proliferation of generative AI has transformed creative workflows, yet current systems face critical challenges in controllability and content protection. We propose a novel multi-agent framework that addresses both limitations through…
The visual analytics community has long aimed to understand users better and assist them in their analytic endeavors. As a result, numerous conceptual models of visual analytics aim to formalize common workflows, techniques, and goals…
Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is…
Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…
In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and…
Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…
We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…
Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…
Capturing and editing full head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head…
While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player.…
Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…
User-generated cinematic creations are gaining popularity as our daily entertainment, yet it is a challenge to master cinematography for producing immersive contents. Many existing automatic methods focus on roughly controlling predefined…
Assistive drawing aims to facilitate the creative process by providing intelligent guidance to artists. Existing solutions often fail to effectively model intricate stroke details or adequately address the temporal aspects of drawing. We…
Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability…
Scriptwriting has traditionally been text-centric, a modality that only partially conveys the produced audiovisual experience. A formative study with professional writers informed us that connecting textual and audiovisual modalities can…