Related papers: Particle-Wise Higher-Order SPH Field Approximation…
HII regions powered by ionizing radiation from massive stars drive the dynamical evolution of the interstellar medium. Fast radiative transfer methods for incorporating photoionization effects are thus essential in astrophysical…
In two previous papers (Price & Monaghan 2004a,b) (papers I,II) we have described an algorithm for solving the equations of Magnetohydrodynamics (MHD) using the Smoothed Particle Hydrodynamics (SPH) method. The algorithm uses dissipative…
Considering the challenges posed by the space and time complexities in handling extensive scientific volumetric data, various data representations have been developed for the analysis of large-scale scientific data. Multivariate functional…
We introduce an approach for selecting objects in neural volumetric 3D representations, such as multi-plane images (MPI) and neural radiance fields (NeRF). Our approach takes a set of foreground and background 2D user scribbles in one view…
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement…
In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still…
Direct numerical simulation of subsonic turbulence with smoothed particle hydrodynamics (SPH) has traditionally been hampered by zeroth-order (E0) errors, inaccurate gradient evaluations, and excessive numerical dissipation. We demonstrate…
A new means of incorporating radiative transfer into smoothed particle hydrodynamics (SPH) is introduced, which builds on the success of two previous methods - the polytropic cooling approximation as devised by Stamatellos et al (2007), and…
Highly accurate 3D volumetric reconstruction is still an open research topic where the main difficulty is usually related to merging some rough estimations with high frequency details. One of the most promising methods is the fusion between…
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…
We propose high dynamic range (HDR) radiance fields, HDR-Plenoxels, that learn a plenoptic function of 3D HDR radiance fields, geometry information, and varying camera settings inherent in 2D low dynamic range (LDR) images. Our voxel-based…
We introduce a Scanning Stereoscopic Particle Image velocimetry~(SSPIV) system which incorporates a thin rotating prism to obtain three-dimensional velocity fields in a large cubical measurement volume. The system makes use of an…
We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…
We review existing SPH setup methods and outline their advantages, limitations and drawbacks. We present a new method for constructing initial conditions for smoothed particle hydrodynamics (SPH) simulations, which may also be of interest…
We develop a multiscale hybrid scheme for simulations of soft condensed matter systems, which allows one to treat the system at the particle level in selected regions of space, and at the continuum level elsewhere. It is derived…
We present results from a Smoothed Particle Hydrodynamic (SPH) simulation of galaxy formation that exceeds the minimum resolution requirement suggested by Steinmetz & Muller (1993) of 3*10^4 SPH particles per galaxy. Using the multiple mass…
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated…
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…
The spectral/hp element method combines the geometric flexibility of the classical h-type finite element technique with the desirable numerical properties of spectral methods, employing high-degree piecewise polynomial basis functions on…
We present a method for visual object classification using only a single feature, transformed color SIFT with a variant of Spatial Pyramid Matching (SPM) that we called Sliding Spatial Pyramid Matching (SSPM), trained with an ensemble of…