Related papers: Recognition of Unit Segment and Polyline Graphs is…
We consider hypergraph visualizations that represent vertices as points in the plane and hyperedges as curves passing through the points of their incident vertices. Specifically, we consider several different variants of this problem by (a)…
Let R be monomial sub-algebra of $k[x_1,...,x_N]$ generated by square free monomials of degree two. This paper addresses the following question: when is R a complete intersection? For such a k-algebra we can associate a graph G whose…
In this paper, we study arrangements of orthogonal circles, that is, arrangements of circles where every pair of circles must either be disjoint or intersect at a right angle. Using geometric arguments, we show that such arrangements have…
Given a 3-uniform hypergraph H, its 2-intersection graph G has for vertex set the hyperedges of H and ee' is an edge of G whenever e and e' have exactly two common vertices in H. Di Marco et al. prove that deciding wether a graph G is the…
This thesis focuses on two concepts which are widely studied in the field of computational geometry. Namely, visibility and unit disk graphs. In the field of visibility, we have studied the conflict-free chromatic guarding of polygons, for…
Unit disk graphs are the intersection graphs of unit radius disks in the Euclidean plane. Deciding whether there exists an embedding of a given unit disk graph, i.e. unit disk graph recognition, is an important geometric problem, and has…
We show how to test the bipartiteness of an intersection graph of n line segments or simple polygons in the plane, or of balls in R^d, in time O(n log n). More generally we find subquadratic algorithms for connectivity and bipartiteness…
For a given hypergraph, an orientation can be assigned to the vertex-edge incidences. This orientation is used to define the adjacency and Laplacian matrices. In addition to studying these matrices, several related structures are…
The overlap graphs of subtrees in a tree (SOGs) generalise many other graphs classes with set representation characterisations. The complexity of recognising SOGs in open. The complexities of recognising many subclasses of SOGs are known.…
Planar graphs can be represented as intersection graphs of different types of geometric objects in the plane, e.g., circles (Koebe, 1936), line segments (Chalopin \& Gon{\c{c}}alves, 2009), \textsc{L}-shapes (Gon{\c{c}}alves et al, 2018).…
Ray intersection graphs are intersection graphs of rays, or halflines, in the plane. We show that any planar graph has an even subdivision whose complement is a ray intersection graph. The construction can be done in polynomial time and…
In this paper, we determine the computational complexity of recognizing two graph classes, \emph{grounded L}-graphs and \emph{stabbable grid intersection} graphs. An L-shape is made by joining the bottom end-point of a vertical ($\vert$)…
In the Segment Intersection Graph Representation Problem, we want to represent the vertices of a graph as straight line segments in the plane such that two segments cross if and only if there is an edge between the corresponding vertices.…
A unit disk graph is the intersection graph of a set of disk of unit radius in the Euclidean plane. In 1998, Breu and Kirkpatrick showed that the recognition problem for unit disk graphs is NP-hard. Given $k$ horizontal and $m$ vertical…
We exactly settle the complexity of graph realization, graph rigidity, and graph global rigidity as applied to three types of graphs: "globally noncrossing" graphs, which avoid crossings in all of their configurations; matchstick graphs,…
The \emph{thinness} of a graph is a width parameter that generalizes some properties of interval graphs, which are exactly the graphs of thinness one. Graphs with thinness at most two include, for example, bipartite convex graphs. Many…
Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…
By a poly-line drawing of a graph G on n vertices we understand a drawing of G in the plane such that each edge is represented by a polygonal arc joining its two respective vertices. We call a turning point of a polygonal arc the bend. We…
A \emph{Stick graph} is an intersection graph of axis-aligned segments such that the left end-points of the horizontal segments and the bottom end-points of the vertical segments lie on a `ground line,' a line with slope $-1$. It is an open…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…