Related papers: Moonshot: Towards Controllable Video Generation an…
We introduce MVControl, a novel neural network architecture that enhances existing pre-trained multi-view 2D diffusion models by incorporating additional input conditions, e.g. edge maps. Our approach enables the generation of controllable…
Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this…
Recent progress has shown that video diffusion models (VDMs) can be repurposed for diverse multimodal graphics tasks. However, existing methods often train separate models for each problem setting, which fixes the input-output mapping and…
Urban scene synthesis with video generation models has recently shown great potential for autonomous driving. Existing video generation approaches to autonomous driving primarily focus on RGB video generation and lack the ability to support…
Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities…
Existing video generation models struggle to follow complex text prompts and synthesize multiple objects, raising the need for additional grounding input for improved controllability. In this work, we propose to decompose videos into visual…
Customized video generation aims to produce videos featuring specific subjects under flexible user-defined conditions, yet existing methods often struggle with identity consistency and limited input modalities. In this paper, we propose…
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
We tackle the dual challenges of video understanding and controllable video generation within a unified diffusion framework. Our key insights are two-fold: geometry-only cues (e.g., depth, edges) are insufficient: they specify layout but…
Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to generate a 3D model, which lacks the control of each…
Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…
We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a…
Multi-view generation with camera pose control and prompt-based customization are both essential elements for achieving controllable generative models. However, existing multi-view generation models do not support customization with…
Video Diffusion Models (VDMs) have emerged as powerful generative tools, capable of synthesizing high-quality spatiotemporal content. Yet, their potential goes far beyond mere video generation. We argue that the training dynamics of VDMs,…
With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for…
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric…
Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent…
While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, which we mainly focus on in this work. To address this task,…