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The FOX optimizer, inspired by red fox hunting behavior, is a powerful algorithm for solving real-world and engineering problems. However, despite balancing exploration and exploitation, it can prematurely converge to local optima, as agent…

Neural and Evolutionary Computing · Computer Science 2025-02-28 Dler O. Hasan , Hardi M. Mohammed , Zrar Khalid Abdul

This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online Role-Playing Games), which employ TCP to provide a soft…

Networking and Internet Architecture · Computer Science 2020-07-31 Jose Saldana , Luis Sequeira , Julian Fernandez-Navajas , Jose Ruiz-Mas

Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…

Computer Science and Game Theory · Computer Science 2023-09-06 Tom van Dijk , Georg Loho , Matthew Maat

We present HIghly Parallelisable Pareto Optimisation (HIPPO) -- a batch acquisition function that enables multi-objective Bayesian optimisation methods to efficiently exploit parallel processing resources. Multi-Objective Bayesian…

Machine Learning · Computer Science 2022-06-28 Andrei Paleyes , Henry B. Moss , Victor Picheny , Piotr Zulawski , Felix Newman

Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…

Machine Learning · Computer Science 2021-03-12 Aravind Rajeswaran , Igor Mordatch , Vikash Kumar

Bayesian optimization (BO) is an efficient and flexible global optimization framework that is applicable to a very wide range of engineering applications. To leverage the capability of the classical BO, many extensions, including…

Machine Learning · Statistics 2021-09-01 Anh Tran , Mike Eldred , Scott McCann , Yan Wang

This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…

Computer Science and Game Theory · Computer Science 2018-07-06 Marie-Liesse Cauwet , Olivier Teytaud

Partial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful…

Machine Learning · Computer Science 2025-02-18 Taira Tsuchiya , Shinji Ito , Junya Honda

Most multi-agent reinforcement learning approaches adopt two types of policy optimization methods that either update policy simultaneously or sequentially. Simultaneously updating policies of all agents introduces non-stationarity problem.…

Multiagent Systems · Computer Science 2024-07-30 Wenjing Zhang , Wei Zhang , Wenqing Hu , Yifan Wang

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in multi-agent settings. However, the success of adversarial optimization has…

Artificial Intelligence · Computer Science 2025-11-13 Niklas Lauffer , Ameesh Shah , Micah Carroll , Sanjit A. Seshia , Stuart Russell , Michael Dennis

Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games. However, the best results in a game are highly dependent on…

Artificial Intelligence · Computer Science 2020-08-25 Raluca D. Gaina , Sam Devlin , Simon M. Lucas , Diego Perez-Liebana

Multi-objective optimization is a widely studied problem in diverse fields, such as engineering and finance, that seeks to identify a set of non-dominated solutions that provide optimal trade-offs among competing objectives. However, the…

Neural and Evolutionary Computing · Computer Science 2024-01-15 Arash Heidari , Sebastian Rojas Gonzalez , Tom Dhaene , Ivo Couckuyt

The competition focuses on Multiparty Multiobjective Optimization Problems (MPMOPs), where multiple decision makers have conflicting objectives, as seen in applications like UAV path planning. Despite their importance, MPMOPs remain…

Artificial Intelligence · Computer Science 2024-02-06 Wenjian Luo , Peilan Xu , Shengxiang Yang , Yuhui Shi

This paper presents the Firefighter Optimization (FFO) algorithm as a new hybrid metaheuristic for optimization problems. This algorithm stems inspiration from the collaborative strategies often deployed by firefighters in firefighting…

Neural and Evolutionary Computing · Computer Science 2024-06-04 M. Z. Naser , A. Z. Naser

Multi-Source Bayesian Optimization (MSBO) serves as a variant of the traditional Bayesian Optimization (BO) framework applicable to situations involving optimization of an objective black-box function over multiple information sources such…

Machine Learning · Computer Science 2026-02-17 Luuk Jacobs , Mohammad Ali Javidian

Software configuration tuning is essential for optimizing a given performance objective (e.g., minimizing latency). Yet, due to the software's intrinsically complex configuration landscape and expensive measurement, there has been a rather…

Software Engineering · Computer Science 2024-03-18 Pengzhou Chen , Tao Chen , Miqing Li

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

Machine Learning · Computer Science 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

A novel evolutionary algorithm called learner performance based behavior algorithm (LPB) is proposed in this article. The basic inspiration of LPB originates from the process of accepting graduated learners from high school in different…

Computers and Society · Computer Science 2020-09-24 Chnoor M. Rahman , Tarik A. Rashid

This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…

Computer Science and Game Theory · Computer Science 2020-04-17 Antti Kuusisto , Raine Rönnholm