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On two-sided matching platforms such as online dating and recruiting, recommendation algorithms often aim to maximize the total number of matches. However, this objective creates an imbalance, where some users receive far too many matches…

Machine Learning · Computer Science 2026-05-20 Ren Kishimoto , Rikiya Takehi , Koichi Tanaka , Masahiro Nomura , Riku Togashi , Yoji Tomita , Yuta Saito

Driven by the new economic opportunities created by the creator economy, an increasing number of content creators rely on and compete for revenue generated from online content recommendation platforms. This burgeoning competition reshapes…

Information Retrieval · Computer Science 2024-04-30 Fan Yao , Yiming Liao , Mingzhe Wu , Chuanhao Li , Yan Zhu , James Yang , Qifan Wang , Haifeng Xu , Hongning Wang

With most content distributed online and mediated by platforms, there is a pressing need to understand the ecosystem of content creation and consumption. A considerable body of recent work shed light on the one-sided market on…

Social and Information Networks · Computer Science 2025-09-03 Haiqing Zhu , Yun Kuen Cheung , Lexing Xie

On User-Generated Content (UGC) platforms, recommendation algorithms significantly impact creators' motivation to produce content as they compete for algorithmically allocated user traffic. This phenomenon subtly shapes the volume and…

Computer Science and Game Theory · Computer Science 2024-11-04 Fan Yao , Yiming Liao , Jingzhou Liu , Shaoliang Nie , Qifan Wang , Haifeng Xu , Hongning Wang

Two-sided matching platforms provide users with menus of match recommendations. To maximize the number of realized matches between the two sides (referred here as customers and suppliers), the platform must balance the inherent tension…

Computer Science and Game Theory · Computer Science 2020-07-29 Itai Ashlagi , Anilesh K. Krishnaswamy , Rahul Makhijani , Daniela Saban , Kirankumar Shiragur

Commons-based peer production does seem to rest upon a paradox. Although users produce all contents, at the same time participation is commonly on a voluntary basis, and largely incentivized by achievement of project's goals. This means…

Physics and Society · Physics 2011-10-11 Giovanni Luca Ciampaglia

Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern online marketplaces, agents must independently seek out and…

Computer Science and Game Theory · Computer Science 2025-01-14 Vade Shah , Bryce L. Ferguson , Jason R. Marden

In two-sided platforms (e.g., video streaming or e-commerce), viewers and providers engage in interactive dynamics: viewers benefit from increases in provider populations, while providers benefit from increases in viewer population. Despite…

Computer Science and Game Theory · Computer Science 2025-05-28 Haruka Kiyohara , Fan Yao , Sarah Dean

Digital services face a fundamental trade-off in content selection: they must balance the immediate revenue gained from high-reward content against the long-term benefits of maintaining user engagement. Traditional multi-armed bandit models…

Machine Learning · Computer Science 2025-02-21 Emilio Calvano , Nika Haghtalab , Ellen Vitercik , Eric Zhao

Online platforms such as YouTube, Instagram heavily rely on recommender systems to decide what content to present to users. Producers, in turn, often create content that is likely to be recommended to users and have users engage with it. To…

Computer Science and Game Theory · Computer Science 2025-02-21 Krishna Acharya , Varun Vangala , Jingyan Wang , Juba Ziani

Users and creators are two crucial components of recommender systems. Typical recommender systems focus on the user side, providing the most suitable items based on each user's request. In such scenarios, a few items receive a majority of…

Information Retrieval · Computer Science 2025-03-03 Xiaoshuang Chen , Yibo Wang , Yao Wang , Husheng Liu , Kaiqiao Zhan , Ben Wang , Kun Gai

Online platforms have a wealth of data, run countless experiments and use industrial-scale algorithms to optimize user experience. Despite this, many users seem to regret the time they spend on these platforms. One possible explanation is…

Social and Information Networks · Computer Science 2023-10-24 Jon Kleinberg , Sendhil Mullainathan , Manish Raghavan

Most recommender systems (RS) research assumes that a user's utility can be maximized independently of the utility of the other agents (e.g., other users, content providers). In realistic settings, this is often not true---the dynamics of…

Machine Learning · Computer Science 2020-08-20 Martin Mladenov , Elliot Creager , Omer Ben-Porat , Kevin Swersky , Richard Zemel , Craig Boutilier

The creator economy has revolutionized the way individuals can profit through online platforms. In this paper, we initiate the study of online learning in the creator economy by modeling the creator economy as a three-party game between the…

Computer Science and Game Theory · Computer Science 2023-05-22 Banghua Zhu , Sai Praneeth Karimireddy , Jiantao Jiao , Michael I. Jordan

Recent years have witnessed the rise of many successful e-commerce marketplace platforms like the Amazon marketplace, AirBnB, Uber/Lyft, and Upwork, where a central platform mediates economic transactions between buyers and sellers.…

Computer Science and Game Theory · Computer Science 2018-03-01 Reza Alijani , Siddhartha Banerjee , Sreenivas Gollapudi , Kostas Kollias , Kamesh Munagala

Many online platforms today (such as Amazon, Netflix, Spotify, LinkedIn, and AirBnB) can be thought of as two-sided markets with producers and customers of goods and services. Traditionally, recommendation services in these platforms have…

Information Retrieval · Computer Science 2022-01-05 Arpita Biswas , Gourab K Patro , Niloy Ganguly , Krishna P. Gummadi , Abhijnan Chakraborty

Major online platforms today can be thought of as two-sided markets with producers and customers of goods and services. There have been concerns that over-emphasis on customer satisfaction by the platforms may affect the well-being of the…

Social and Information Networks · Computer Science 2019-11-21 Gourab K Patro , Abhijnan Chakraborty , Niloy Ganguly , Krishna P. Gummadi

Algorithmic recommender systems such as Spotify and Netflix affect not only consumer behavior but also producer incentives. Producers seek to create content that will be shown by the recommendation algorithm, which can impact both the…

Computer Science and Game Theory · Computer Science 2023-12-12 Meena Jagadeesan , Nikhil Garg , Jacob Steinhardt

Modern web-based platforms show ranked lists of recommendations to users, attempting to maximise user satisfaction or business metrics. Typically, the goal of such systems boils down to maximising the exposure probability for items that are…

Information Retrieval · Computer Science 2023-07-27 Olivier Jeunen

Content creators compete for exposure on recommendation platforms, and such strategic behavior leads to a dynamic shift over the content distribution. However, how the creators' competition impacts user welfare and how the relevance-driven…

Computer Science and Game Theory · Computer Science 2023-05-04 Fan Yao , Chuanhao Li , Denis Nekipelov , Hongning Wang , Haifeng Xu
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