Related papers: Quantifying Policy Administration Cost in an Activ…
We are witnessing an increasing use of data-driven predictive models to inform decisions. As decisions have implications for individuals and society, there is increasing pressure on decision makers to be transparent about their decision…
Using a model in which agents compete to develop a potentially dangerous new technology (AI), we study how changes in the pricing of factors of production (computational resources) affect agents' strategies, particularly their spending on…
A data-based policy for iterative control task is presented. The proposed strategy is model-free and can be applied whenever safe input and state trajectories of a system performing an iterative task are available. These trajectories,…
This paper proposes a model of decision-making under uncertainty in which an agent is constrained in her cognitive ability to consider complex acts. We identify the complexity of an act according to the corresponding partition of state…
Policymakers increasingly use development cost and compute as proxies for AI capabilities and risks. Recent laws have introduced regulatory requirements for models or developers that are contingent on specific thresholds. However, technical…
In this paper, we consider the problem of resource congestion control for competing online learning agents. On the basis of non-cooperative game as the model for the interaction between the agents, and the noisy online mirror ascent as the…
Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…
A fine-grained provenance-based access control policy model is proposed in this paper, in order to improve the express performance of existing model. This method employs provenance as conditions to determine whether a piece of data can be…
We propose a learning setting in which unlabeled data is free, and the cost of a label depends on its value, which is not known in advance. We study binary classification in an extreme case, where the algorithm only pays for negative…
Supervised learning relies on data annotation which usually is time-consuming and therefore expensive. A longstanding strategy to reduce annotation costs is active learning, an iterative process, in which a human annotates only data…
Computational preference elicitation methods are tools used to learn people's preferences quantitatively in a given context. Recent works on preference elicitation advocate for active learning as an efficient method to iteratively construct…
Active feature acquisition (AFA) is an instance-adaptive paradigm in which, at inference time, a policy sequentially chooses which features to acquire (at a cost) before predicting. Existing approaches either train reinforcement learning…
Determining the most appropriate features for machine learning predictive models is challenging regarding performance and feature acquisition costs. In particular, global feature choice is limited given that some features will only benefit…
Pricing decisions stand out as one of the most critical tasks a company faces, particularly in today's digital economy. As with other business decision-making problems, pricing unfolds in a highly competitive and uncertain environment.…
An increasing body of work has recognized the importance of exploiting machine learning (ML) advancements to address the need for efficient automation in extracting access control attributes, policy mining, policy verification, access…
Public higher education systems face increasing financial pressures from expanding student populations, rising operational costs, and persistent demands for equitable access. Artificial Intelligence (AI), including generative tools such as…
Planning and Learning are complementary approaches. Planning relies on deliberative reasoning about the current state and sequence of future reachable states to solve the problem. Learning, on the other hand, is focused on improving system…
The flocking motion control is concerned with managing the possible conflicts between local and team objectives of multi-agent systems. The overall control process guides the agents while monitoring the flock-cohesiveness and localization.…
Policy search can in principle acquire complex strategies for control of robots and other autonomous systems. When the policy is trained to process raw sensory inputs, such as images and depth maps, it can also acquire a strategy that…
Q-learning is widely recognized as an effective approach for synthesizing controllers to achieve specific goals. However, handling challenges posed by continuous state-action spaces remains an ongoing research focus. This paper presents a…