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Recent advances in large vision-language models (VLMs) have shown significant promise for 3D scene understanding. Existing VLM-based approaches typically align 3D scene features with the VLM's embedding space. However, this implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Chen Li , Eric Peh , Basura Fernando

One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Ruiqi Guo , Chuhang Zou , Derek Hoiem

A recent method employs 3D voxels to represent 3D shapes, but this limits the approach to low resolutions due to the computational cost caused by the cubic complexity of 3D voxels. Hence the method suffers from a lack of detailed geometry.…

Computer Vision and Pattern Recognition · Computer Science 2018-11-08 Zhizhong Han , Mingyang Shang , Xiyang Wang , Yu-Shen Liu , Matthias Zwicker

3D scene representation for robot manipulation should capture three key object properties: permanency -- objects that become occluded over time continue to exist; amodal completeness -- objects have 3D occupancy, even if only partial…

Robotics · Computer Science 2020-12-11 Zhenjia Xu , Zhanpeng He , Jiajun Wu , Shuran Song

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing,…

Graphics · Computer Science 2025-07-17 Tielong Wang , Yuxuan Xiong , Jinfan Liu , Zhifan Zhang , Ye Chen , Yue Shi , Bingbing Ni

Neural fields (NeRF) have emerged as a promising approach for representing continuous 3D scenes. Nevertheless, the lack of semantic encoding in NeRFs poses a significant challenge for scene decomposition. To address this challenge, we…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Ning Wang , Lefei Zhang , Angel X Chang

We propose a 3D latent representation that jointly models object geometry and view-dependent appearance. Most prior works focus on either reconstructing 3D geometry or predicting view-independent diffuse appearance, and thus struggle to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Jen-Hao Rick Chang , Xiaoming Zhao , Dorian Chan , Oncel Tuzel

We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Emilien Dupont , Miguel Angel Bautista , Alex Colburn , Aditya Sankar , Carlos Guestrin , Josh Susskind , Qi Shan

In this paper we address the problem of representing 3D visual data with parameterized volumetric shape primitives. Specifically, we present a (two-stage) approach built around convolutional neural networks (CNNs) capable of segmenting…

Computer Vision and Pattern Recognition · Computer Science 2020-01-29 Jaka Šircelj , Tim Oblak , Klemen Grm , Uroš Petković , Aleš Jaklič , Peter Peer , Vitomir Štruc , Franc Solina

A long-standing goal in scene understanding is to obtain interpretable and editable representations that can be directly constructed from a raw monocular RGB-D video, without requiring specialized hardware setup or priors. The problem is…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Yu-Shiang Wong , Niloy J. Mitra

We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Zaiwei Zhang , Zhenpei Yang , Chongyang Ma , Linjie Luo , Alexander Huth , Etienne Vouga , Qixing Huang

The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…

Graphics · Computer Science 2024-02-27 Alexandre Yip Gonçalves Dias , Marcelo Knörich Zuffo

Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Thu Nguyen-Phuoc , Chuan Li , Stephen Balaban , Yong-Liang Yang

Given a computer model of a physical object, it is often quite difficult to visualize and quantify any global effects on the shape representation caused by local uncertainty and local errors in the data. This problem is further amplified…

Computational Geometry · Computer Science 2009-10-22 Chandrajit Bajaj , Andrew Gillette , Samrat Goswami , Bong June Kwon , Jose Rivera

Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-07 Jun-Yan Zhu , Zhoutong Zhang , Chengkai Zhang , Jiajun Wu , Antonio Torralba , Joshua B. Tenenbaum , William T. Freeman

In this work, we use multi-view aerial images to reconstruct the geometry, lighting, and material of facades using neural signed distance fields (SDFs). Without the requirement of complex equipment, our method only takes simple RGB images…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Zixuan Xie , Rengan Xie , Rong Li , Kai Huang , Pengju Qiao , Jingsen Zhu , Xu Yin , Qi Ye , Wei Hua , Yuchi Huo , Hujun Bao

Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Julien N. P. Martel , David B. Lindell , Connor Z. Lin , Eric R. Chan , Marco Monteiro , Gordon Wetzstein

Deep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2022-09-09 Subeesh Vasu , Nicolas Talabot , Artem Lukoianov , Pierre Baqué , Jonathan Donier , Pascal Fua

Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Sagie Benaim , Frederik Warburg , Peter Ebert Christensen , Serge Belongie

We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Sverker Rasmuson , Erik Sintorn , Ulf Assarsson