Related papers: Algorithms for Optimally Shifting Intervals under …
The graph-navigability problem concerns how one can find as short paths as possible between a pair of vertices, given an incomplete picture of a graph. We study the navigability of graphs where the vertices are tagged by a number (between 1…
We consider an interval coverage problem. Given $n$ intervals of the same length on a line $L$ and a line segment $B$ on $L$, we want to move the intervals along $L$ such that every point of $B$ is covered by at least one interval and the…
In the past decades for more and more graph classes the Graph Isomorphism Problem was shown to be solvable in polynomial time. An interesting family of graph classes arises from intersection graphs of geometric objects. In this work we show…
Graph theoretical problems based on shortest paths are at the core of research due to their theoretical importance and applicability. This paper deals with the geodetic number which is a global measure for simple connected graphs and it…
We present an additive $\varepsilon n^{2}$-approximation algorithm for the Graph Edit Distance problem (GED) on graphs of VC dimension $d$ running in time $n^{O(d/\varepsilon^{2})}$. In particular, this recovers a previous result by Arora,…
Graph embeddings have emerged as a powerful tool for representing complex network structures in a low-dimensional space, enabling the use of efficient methods that employ the metric structure in the embedding space as a proxy for the…
Graph similarity search is a common and fundamental operation in graph databases. One of the most popular graph similarity measures is the Graph Edit Distance (GED) mainly because of its broad applicability and high interpretability.…
In this paper, we present an algorithm for computing a feedback vertex set of a unit disk graph of size $k$, if it exists, which runs in time $2^{O(\sqrt{k})}(n+m)$, where $n$ and $m$ denote the numbers of vertices and edges, respectively.…
Graphs are a natural representation of data from various contexts, such as social connections, the web, road networks, and many more. In the last decades, many of these networks have become enormous, requiring efficient algorithms to cut…
A unit ball graph consists of a set of vertices, labeled by points in Euclidean space, and edges joining all pairs of points within distance 1. These geometric graphs are used to model a variety of spatial networks, including communication…
The edit distance between two graphs on the same labeled vertex set is the size of the symmetric difference of the edge sets. The distance between a graph, $G$, and a hereditary property, ${\cal H}$, is the minimum of the distance between…
We present a $(1- \varepsilon)$-approximation algorithms for maximum cardinality matchings in disk intersection graphs -- all with near linear running time. We also present estimation algorithm that returns $(1\pm…
Temporal graphs arise when modeling interactions that evolve over time. They usually come in several flavors, depending on the number of parameters used to describe the temporal aspects of the interactions: time of appearance, duration,…
Temporal graphs are commonly used to represent time-resolved relations between entities in many natural and artificial systems. Many techniques were devised to investigate the evolution of temporal graphs by comparing their state at…
Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving…
The diameter of a graph is the maximum distance among all pairs of vertices. Thus a graph $G$ has diameter $d$ if any two vertices are at distance at most $d$ and there are two vertices at distance $d$. We are interested in studying the…
A permutation graph is the intersection graph of a set of segments between two parallel lines. In other words, they are defined by a permutation $\pi$ on $n$ elements, such that $u$ and $v$ are adjacent if an only if $u<v$ but…
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and…
We introduce a generalization of the well known graph (vertex) coloring problem, which we call the problem of \emph{component coloring of graphs}. Given a graph, the problem is to color the vertices using minimum number of colors so that…