Related papers: Binaural recording methods with analysis on inter-…
Deep learning has the potential to enhance speech signals and increase their intelligibility for users of hearing aids. Deep models suited for real-world application should feature a low computational complexity and low processing delay of…
We aim to develop a technology that makes the sound from earphones and headphones easier to hear without increasing the sound pressure or eliminating ambient noise. To this end, we focus on harnessing the phenomenon of binaural unmasking…
A Head Related Transfer Function (HRTF) characterizes how a human ear receives sounds from a point in space, and depends on the shapes of one's head, pinna, and torso. Accurate estimations of HRTFs for human subjects are crucial in enabling…
Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…
Differences in interaural phase configuration between a target and a masker can lead to substantial binaural unmasking. This effect is decreased for masking noises with an interaural time difference (ITD). Adding a second noise with an…
For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural…
The increasing popularity of spatial audio in applications such as teleconferencing, entertainment, and virtual reality has led to the recent developments of binaural reproduction methods. However, only a few of these methods are…
We present a learning-based approach for generating binaural audio from mono audio using multi-task learning. Our formulation leverages additional information from two related tasks: the binaural audio generation task and the flipped audio…
Binaural reproduction methods aim to recreate an acoustic scene for a listener over headphones, offering immersive experiences in applications such as Virtual Reality (VR) and teleconferencing. Among the existing approaches, the Binaural…
Binaural reproduction is rapidly becoming a topic of great interest in the research community, especially with the surge of new and popular devices, such as virtual reality headsets, smart glasses, and head-tracked headphones. In order to…
In this paper, we compare the performance of using binaural audio features in place of single-channel features for sound event detection. Three different binaural features are studied and evaluated on the publicly available TUT Sound Events…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
Humanoid robots require simultaneous sound event type and direction estimation for situational awareness, but conventional two-channel input struggles with elevation estimation and front-back confusion. This paper proposes a binaural sound…
Recently, binaural audio synthesis (BAS) has emerged as a promising research field for its applications in augmented and virtual realities. Binaural audio helps users orient themselves and establish immersion by providing the brain with…
Binaural reproduction for headphone-based listening is an active research area due to its widespread use in evolving technologies such as augmented and virtual reality (AR and VR). On the one hand, these applications demand high quality…
This article studies the effects of inter-channel time and level differences in stereophonic reproduction on perceived localization uncertainty, which is defined as how difficult it is for a listener to tell where a sound source is located.…
Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional…
Implicit Neural Representations (INRs) are nowadays used to represent multimedia signals across various real-life applications, including image super-resolution, image compression, or 3D rendering. Existing methods that leverage INRs are…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…