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Massive Open Online Courses (MOOCs) continue to see increasing enrolment, but only a small percent of enrolees completes the MOOCs. Whilst a lot of research has focused on predicting completion, there is little research analysing the…

Computers and Society · Computer Science 2020-08-12 Lei Shi , Alexandra I. Cristea , Armando M. Toda , Wilk Oliveira

Modeling student learning and further predicting the performance is a well-established task in online learning and is crucial to personalized education by recommending different learning resources to different students based on their needs.…

Human-Computer Interaction · Computer Science 2020-01-10 Huan Wei , Haotian Li , Meng Xia , Yong Wang , Huamin Qu

Blended courses that mix in-person instruction with online platforms are increasingly popular in secondary education. These tools record a rich amount of data on students' study habits and social interactions. Prior research has shown that…

Computers and Society · Computer Science 2019-06-25 Niki Gitinabard , Yiqiao Xu , Sarah Heckman , Tiffany Barnes , Collin F. Lynch

The increasing availability of learning activity data in Massive Open Online Courses (MOOCs) enables us to conduct a large-scale analysis of learners' learning behavior. In this paper, we analyze a dataset of 351 million learning activities…

Information Retrieval · Computer Science 2024-08-07 Xin Zhou , Aixin Sun , Jie Zhang , Donghui Lin

The machine learning formulation of online learning is incomplete from a systems theoretic perspective. Typically, machine learning research emphasizes domains and tasks, and a problem solving worldview. It focuses on algorithm parameters,…

Machine Learning · Computer Science 2024-04-08 Anli du Preez , Peter A. Beling , Tyler Cody

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

Current AI/ML methods for data-driven engineering use models that are mostly trained offline. Such models can be expensive to build in terms of communication and computing cost, and they rely on data that is collected over extended periods…

Machine Learning · Computer Science 2021-12-16 Xiaoxuan Wang , Rolf Stadler

In this paper, we investigate the framework of Online Convex Optimization (OCO) for online learning. OCO offers a very powerful online learning framework for many applications. In this context, we study a specific framework of OCO called…

Machine Learning · Computer Science 2022-11-01 Deepan Muthirayan , Jianjun Yuan , Pramod P. Khargonekar

This work is an attempt to discover hidden structural configurations in learning activity sequences of students in Massive Open Online Courses (MOOCs). Leveraging combined representations of video clickstream interactions and forum…

Computers and Society · Computer Science 2014-09-23 Tanmay Sinha , Nan Li , Patrick Jermann , Pierre Dillenbourg

Massive Open Online Courses (MOOCs) exhibit a remarkable heterogeneity of students. The advent of complex "big data" from MOOC platforms is a challenging yet rewarding opportunity to deeply understand how students are engaged in MOOCs. Past…

Human-Computer Interaction · Computer Science 2020-08-14 Lei Shi , Alexandra I. Cristea , Armando M. Toda , Wilk Oliveira

Massive open online courses (MOOC) have become important in the learning journey of college students and have been extensively implemented in higher education. However, there are few studies that investigated the willingness to continue…

Computers and Society · Computer Science 2024-11-27 D. Shang , Q. Chen , X. Guo , H. Jin , S. Ke , M. Li

Student dropout in distance learning remains a critical challenge, with profound societal and economic consequences. While classical machine learning models leverage structured socio-demographic and behavioral data, they often fail to…

Computation and Language · Computer Science 2025-07-15 Miloud Mihoubi , Meriem Zerkouk , Belkacem Chikhaoui

Dropout is a very effective way of regularizing neural networks. Stochastically "dropping out" units with a certain probability discourages over-specific co-adaptations of feature detectors, preventing overfitting and improving network…

Neural and Evolutionary Computing · Computer Science 2017-08-04 Pietro Morerio , Jacopo Cavazza , Riccardo Volpi , Rene Vidal , Vittorio Murino

Online continual learning (CL) studies the problem of learning continuously from a single-pass data stream while adapting to new data and mitigating catastrophic forgetting. Recently, by storing a small subset of old data, replay-based…

Computer Vision and Pattern Recognition · Computer Science 2023-08-02 Yujie Wei , Jiaxin Ye , Zhizhong Huang , Junping Zhang , Hongming Shan

This paper presents competitive algorithms for a novel class of online optimization problems with memory. We consider a setting where the learner seeks to minimize the sum of a hitting cost and a switching cost that depends on the previous…

Machine Learning · Computer Science 2021-01-11 Guanya Shi , Yiheng Lin , Soon-Jo Chung , Yisong Yue , Adam Wierman

We study the problem of online learning in competitive settings in the context of two-sided matching markets. In particular, one side of the market, the agents, must learn about their preferences over the other side, the firms, through…

Artificial Intelligence · Computer Science 2022-06-07 Chinmay Maheshwari , Eric Mazumdar , Shankar Sastry

Over the past decade, deep neural networks have demonstrated significant success using the training scheme that involves mini-batch stochastic gradient descent on extensive datasets. Expanding upon this accomplishment, there has been a…

Machine Learning · Computer Science 2024-11-11 Jaehyeon Son , Soochan Lee , Gunhee Kim

Offline reinforcement learning, which learns solely from datasets without environmental interaction, has gained attention. This approach, similar to traditional online deep reinforcement learning, is particularly promising for robot control…

Robotics · Computer Science 2025-07-21 Shingo Ayabe , Takuto Otomo , Hiroshi Kera , Kazuhiko Kawamoto

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

Computers and Society · Computer Science 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

Knowledge Tracing (KT) has been an established problem in the educational data mining field for decades, and it is commonly assumed that the underlying learning process being modeled remains static. Given the ever-changing landscape of…

Machine Learning · Computer Science 2025-11-05 Morgan Lee , Artem Frenk , Eamon Worden , Karish Gupta , Thinh Pham , Ethan Croteau , Neil Heffernan
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