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Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…
Biased data can lead to unfair machine learning models, highlighting the importance of embedding fairness at the beginning of data analysis, particularly during dataset curation and labeling. In response, we propose Falcon, a scalable fair…
Within Multi Agent Systems, communication by means of Agent Communication Languages (ACLs) has a key role to play in the co-operation, co-ordination and knowledge-sharing between agents. Despite this, complex reasoning about agent…
This paper introduces a comprehensive framework designed to analyze and secure decision-support systems trained with Deep Reinforcement Learning (DRL), prior to deployment, by providing insights into learned behavior patterns and…
A mobile agent is a program that is not bound to the system on which it began execution, but rather travels amongst the hosts in the network with its code and current execution state (i.e. Distributed Environment).The implementation of…
The impact of relaying on the latency of communication in a relay channel is studied. Both decode-forward (DF) and amplify-forward (AF) are considered, and are compared with the point-to-point (P2P) scheme which does not use the relay. The…
We present an in-depth evaluation of LLMs' ability to negotiate, a central business task that requires strategic reasoning, theory of mind, and economic value creation. To do so, we introduce PieArena, a large-scale negotiation benchmark…
It can largely benefit the reinforcement learning (RL) process of each agent if multiple geographically distributed agents perform their separate RL tasks cooperatively. Different from multi-agent reinforcement learning (MARL) where…
Large language models (LLMs) have been increasingly used to interact with external environments (e.g., games, compilers, APIs) as goal-driven agents. However, it remains challenging for these language agents to quickly and efficiently learn…
We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…
For many tasks, multi-robot teams often provide greater efficiency, robustness, and resiliency. However, multi-robot collaboration in real-world scenarios poses a number of major challenges, especially when dynamic robots must balance…
Since many of the currently available multi-agent frameworks are generally mostly intended for research, it can be difficult to built multi-agent systems using physical robots. In this report I describe a way to combine the multi-agent…
Recently, small models with latent recursion have obtained promising results on complex reasoning tasks. These results are typically explained by the theory that such recursion increases a networks depth, allowing it to compactly emulate…
Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…
Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…
Policy gradient methods in actor-critic reinforcement learning (RL) have become perhaps the most promising approaches to solving continuous optimal control problems. However, the trial-and-error nature of RL and the inherent randomness…
Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error…
High-performance computing (HPC) systems expose many interdependent configuration knobs that impact runtime, resource usage, power, and variability. Existing predictive tools model these outcomes, but do not support structured exploration,…
Generative AI (GenAI) services powered by large language models (LLMs) increasingly deliver real-time interactions, yet existing 5G multi-access edge computing (MEC) architectures often treat communication and computing as separate domains,…