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Training-free guided generation is a widely used and powerful technique that allows the end user to exert further control over the generative process of flow/diffusion models. Generally speaking, two families of techniques have emerged for…
Implicit feedback (e.g., clicks, dwell times, etc.) is an abundant source of data in human-interactive systems. While implicit feedback has many advantages (e.g., it is inexpensive to collect, user centric, and timely), its inherent biases…
We address the problem of reinforcement learning in which observations may exhibit an arbitrary form of stochastic dependence on past observations and actions. The task for an agent is to attain the best possible asymptotic reward where the…
Traditional models of active learning assume a learner can directly manipulate or query a covariate $X$ in order to study its relationship with a response $Y$. However, if $X$ is a feature of a complex system, it may be possible only to…
ENIGMA is a learning-based method for guiding given clause selection in saturation-based theorem provers. Clauses from many proof searches are classified as positive and negative based on their participation in the proofs. An efficient…
Value-based methods for reinforcement learning lack generally applicable ways to derive behavior from a value function. Many approaches involve approximate value iteration (e.g., $Q$-learning), and acting greedily with respect to the…
In this paper we introduce several extremal sequences of points on locally compact metric spaces and study their asymptotic properties. These sequences are defined through a greedy algorithm by minimizing a certain energy functional whose…
The question of how to explore, i.e., take actions with uncertain outcomes to learn about possible future rewards, is a key question in reinforcement learning (RL). Here, we show a surprising result: We show that Q-learning with nonlinear…
Contextual bandit learning is a reinforcement learning problem where the learner repeatedly receives a set of features (context), takes an action and receives a reward based on the action and context. We consider this problem under a…
Despite recent advances, goal-directed generation of structured discrete data remains challenging. For problems such as program synthesis (generating source code) and materials design (generating molecules), finding examples which satisfy…
Active learning is increasingly adopted for expensive multi-objective combinatorial optimization problems, but it involves a challenging subset selection problem, optimizing the batch acquisition score that quantifies the goodness of a…
In-context learning is a recent paradigm in natural language understanding, where a large pre-trained language model (LM) observes a test instance and a few training examples as its input, and directly decodes the output without any update…
Sequence classification is the supervised learning task of building models that predict class labels of unseen sequences of symbols. Although accuracy is paramount, in certain scenarios interpretability is a must. Unfortunately, such…
Popular debiased estimation methods for causal inference -- such as augmented inverse propensity weighting and targeted maximum likelihood estimation -- enjoy desirable asymptotic properties like statistical efficiency and double robustness…
Contrastive learning is a popular form of self-supervised learning that encourages augmentations (views) of the same input to have more similar representations compared to augmentations of different inputs. Recent attempts to theoretically…
Text infilling is defined as a task for filling in the missing part of a sentence or paragraph, which is suitable for many real-world natural language generation scenarios. However, given a well-trained sequential generative model,…
Recent advances in open-vocabulary object detection models will enable Automatic Target Recognition systems to be sustainable and repurposed by non-technical end-users for a variety of applications or missions. New, and potentially nuanced,…
Traditional automated theorem provers for first-order logic depend on speed-optimized search and many handcrafted heuristics that are designed to work best over a wide range of domains. Machine learning approaches in literature either…
We point out an issue with Theorem 5 appearing in "Group-based active query selection for rapid diagnosis in time-critical situations". Theorem 5 bounds the expected number of queries for a greedy algorithm to identify the class of an item…
When deploying artificial agents in real-world environments where they interact with humans, it is crucial that their behavior is aligned with the values, social norms or other requirements of that environment. However, many environments…