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Over the past decade, Wireless Mesh Networks (WMNs) have seen significant advancements due to their simple deployment, cost-effectiveness, ease of implementation and reliable service coverage. However, despite these advantages, the…

Networking and Internet Architecture · Computer Science 2024-12-31 N. Ussipov , S. Akhtanov , D. Turlykozhayeva , S. Temesheva , A. Akhmetali , M. Zaidyn , T. Namazbayev , A. Bolysbay , A. Akniyazova , Xiao Tang

In a typical stochastic multi-armed bandit problem, the objective is often to maximize the expected sum of rewards over some time horizon $T$. While the choice of a strategy that accomplishes that is optimal with no additional information,…

Machine Learning · Computer Science 2023-11-01 Reda Alami , Mohammed Mahfoud , Mastane Achab

The article presents a study of the Particle Swarm optimization method for scheduling problem. To improve the method's performance a restriction of particles' velocity and an evolutionary meta-optimization were realized. The approach…

Neural and Evolutionary Computing · Computer Science 2020-06-22 Pavel Matrenin , Viktor Sekaev

Neural networks are complex algorithms that loosely model the behaviour of the human brain. They play a significant role in computational neuroscience and artificial intelligence. The next generation of neural network models is based on the…

Neural and Evolutionary Computing · Computer Science 2020-05-29 Ifeatu Ezenwe , Alok Joshi , KongFatt Wong-Lin

Spiking Neural Networks (SNNs) represent a promising paradigm for energy-efficient neuromorphic computing due to their bio-plausible and spike-driven characteristics. However, the robustness of SNNs in complex adversarial environments…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Shuai Wang , Malu Zhang , Yulin Jiang , Dehao Zhang , Ammar Belatreche , Yu Liang , Yimeng Shan , Zijian Zhou , Yang Yang , Haizhou Li

A boundary evolution Algorithm (BEA) is proposed by simultaneously taking into account the bottom and the high-level crossover and mutation, ie., the boundary of the hierarchical genetic algorithm. Operators and optimal individuals based on…

Neural and Evolutionary Computing · Computer Science 2019-03-06 Zhaoyang Ai , Chaodong Fan , Yingjie Zhang , Huigui Rong , Ze'an Tian , Haibing Fu

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Artificial Intelligence · Computer Science 2020-05-27 Vanessa Volz , Niels Justesen , Sam Snodgrass , Sahar Asadi , Sami Purmonen , Christoffer Holmgård , Julian Togelius , Sebastian Risi

The paper presents a new balanced selection operator applied to the proposed Balanced Non-dominated Tournament Genetic Algorithm (B-NTGA) that actively uses archive to solve multi- and many-objective NP-hard combinatorial optimization…

Neural and Evolutionary Computing · Computer Science 2024-10-15 Michał Antkiewicz , Paweł B. Myszkowski

Automatically tuning software configuration for optimizing a single performance attribute (e.g., minimizing latency) is not trivial, due to the nature of the configuration systems (e.g., complex landscape and expensive measurement). To deal…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-03 Tao Chen , Miqing Li

Blotto Games are a popular model of multi-dimensional strategic resource allocation. Two players allocate resources in different battlefields in an auction setting. While competition with equal budgets is well understood, little is known…

Neural and Evolutionary Computing · Computer Science 2021-03-29 Aymeric Vie

Large language models (LLMs) have recently been used for sequential decision making in interactive environments. However, leveraging environment reward signals for continual LLM actor improvement is not straightforward. We propose Skill Set…

Machine Learning · Computer Science 2024-06-25 Kolby Nottingham , Bodhisattwa Prasad Majumder , Bhavana Dalvi Mishra , Sameer Singh , Peter Clark , Roy Fox

Social learning is learning through the observation of or interaction with other individuals; it is critical in the understanding of the collective behaviors of humans in social physics. We study the learning process of agents in a restless…

Physics and Society · Physics 2020-12-01 Kazuaki Nakayama , Ryuzo Nakamura , Masato Hisakado , Shintaro Mori

Inspired by the Reward-Biased Maximum Likelihood Estimate method of adaptive control, we propose RBMLE -- a novel family of learning algorithms for stochastic multi-armed bandits (SMABs). For a broad range of SMABs including both the…

Machine Learning · Computer Science 2020-10-26 Xi Liu , Ping-Chun Hsieh , Anirban Bhattacharya , P. R. Kumar

The study of convex optimization has historically been concerned with worst-case convergence rates. The development of the Optimized Gradient Method (OGM), due to \citet{drori2012PerformanceOF,Kim2016optimal}, marked a major milestone in…

Optimization and Control · Mathematics 2026-04-21 Benjamin Grimmer , Kevin Shu , Alex L. Wang

Hyperparameter tuning is a critical yet computationally expensive step in training neural networks, particularly when the search space is high dimensional and nonconvex. Metaheuristic optimization algorithms are often used for this purpose…

Neural and Evolutionary Computing · Computer Science 2026-01-22 Amaras Nazarians , Sachin Kumar

A recent line of research focuses on the study of the stochastic multi-armed bandits problem (MAB), in the case where temporal correlations of specific structure are imposed between the player's actions and the reward distributions of the…

Machine Learning · Computer Science 2021-03-02 Orestis Papadigenopoulos , Constantine Caramanis

This study analyzes performance of several genetic and evolutionary algorithms on randomly generated NK fitness landscapes with various values of n and k. A large number of NK problem instances are first generated for each n and k, and the…

Neural and Evolutionary Computing · Computer Science 2008-07-30 Martin Pelikan

A biologically plausible method for training an Artificial Neural Network (ANN) involves treating each unit as a stochastic Reinforcement Learning (RL) agent, thereby considering the network as a team of agents. Consequently, all units can…

Machine Learning · Computer Science 2023-07-26 Stephen Chung

Competitions for shareable and limited resources have long been studied with strategic agents. In reality, agents often have to learn and maximize the rewards of the resources at the same time. To design an individualized competing policy,…

Machine Learning · Computer Science 2023-08-07 Renzhe Xu , Haotian Wang , Xingxuan Zhang , Bo Li , Peng Cui

This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…

Computer Science and Game Theory · Computer Science 2018-07-06 Marie-Liesse Cauwet , Olivier Teytaud