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Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

Combinatorics · Mathematics 2015-03-18 Glenn Hurlbert

Pebble games were originally formulated to study time-space tradeoffs in computation, modeled by games played on directed acyclic graphs (DAGs). Close connections between pebbling and cryptography have been known for decades. A series of…

Cryptography and Security · Computer Science 2018-03-13 Thaddeus Dryja , Quanquan C. Liu , Sunoo Park

The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing…

Computational Complexity · Computer Science 2015-03-13 Jakob Nordström

Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…

Combinatorics · Mathematics 2026-01-26 Matheus Adauto , Viktoriya Bardenova , Yunus Bidav , Glenn Hurlbert

Given a basic block of instructions, finding a schedule that requires the minimum number of registers for evaluation is a well-known problem. The problem is NP-complete when the dependences among instructions form a directed-acyclic graph…

Programming Languages · Computer Science 2023-11-22 Gang Chen

Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

Data Structures and Algorithms · Computer Science 2026-03-10 Aleksandros Sobczyk

The well-studied red-blue pebble game models the execution of an arbitrary computational DAG by a single processor over a two-level memory hierarchy. We present a natural generalization to a multiprocessor setting where each processor has…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-09 Toni Böhnlein , Pál András Papp , A. N. Yzelman

Data aggregation is a fundamental primitive in distributed computing wherein a network computes a function of every nodes' input. However, while compute time is non-negligible in modern systems, standard models of distributed computing do…

Data Structures and Algorithms · Computer Science 2019-11-14 Bernhard Haeupler , D Ellis Hershkowitz , Anson Kahng , Ariel D. Procaccia

Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is ${\sf NP}$-complete, even for diameter two…

Combinatorics · Mathematics 2017-01-17 Liliana Alcón , Marisa Gutierrez , Glenn Hurlbert

This paper investigates the execution of tree-shaped task graphs using multiple processors. Each edge of such a tree represents a large IO file. A task can only be executed if all input and output files fit into memory, and a file can only…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-10-10 Loris Marchal , Oliver Sinnen , Frédéric Vivien

In a classical scheduling problem, we are given a set of $n$ jobs of unit length along with precedence constraints and the goal is to find a schedule of these jobs on $m$ identical machines that minimizes the makespan. This problem is…

Data Structures and Algorithms · Computer Science 2022-08-05 Jesper Nederlof , Céline M. F. Swennenhuis , Karol Węgrzycki

Task graph scheduling is a relevant problem in computer science with application to diverse real world domains. Task graph scheduling suffers from a combinatorial explosion and thus finding optimal schedulers is a difficult task. In this…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-02-26 Anne Ejsing , Martin Jensen , Marco Muñiz , Jacob Nørhave , Lars Rechter

We propose several new schedules for Strassen-Winograd's matrix multiplication algorithm, they reduce the extra memory allocation requirements by three different means: by introducing a few pre-additions, by overwriting the input matrices,…

Mathematical Software · Computer Science 2009-05-18 Brice Boyer , Jean-Guillaume Dumas , Clément Pernet , Wei Zhou

Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every…

Combinatorics · Mathematics 2021-12-22 Glenn Hurlbert , Essak Seddiq

Memory-aware network scheduling is becoming increasingly important for deep neural network (DNN) inference on resource-constrained devices. However, due to the complex cell-level and network-level topologies, memory-aware scheduling becomes…

Machine Learning · Computer Science 2023-08-29 Shuzhang Zhong , Meng Li , Yun Liang , Runsheng Wang , Ru Huang

The paper considers scheduling on parallel machines under the constraint that some pairs of jobs cannot be processed concurrently. Each job has an associated weight, and all jobs have the same deadline. The objective is to maximise the…

Data Structures and Algorithms · Computer Science 2021-06-15 Yakov Zinder , Joanna Berlińska , Charlie Peter

We consider a natural generalization of classical scheduling problems in which using a time unit for processing a job causes some time-dependent cost which must be paid in addition to the standard scheduling cost. We study the scheduling…

Data Structures and Algorithms · Computer Science 2018-12-03 Lin Chen , Nicole Megow , Roman Rischke , Leen Stougie , José Verschae

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

Computational Complexity · Computer Science 2020-05-19 Pál András Papp , Roger Wattenhofer

We consider the classical makespan minimization scheduling problem where $n$ jobs must be scheduled on $m$ identical machines. Using weighted random sampling, we developed two sublinear time approximation schemes: one for the case where $n$…

Data Structures and Algorithms · Computer Science 2026-05-05 Bin Fu , Yumei Huo , Hairong Zhao

Parallel machine scheduling has been extensively studied in the past decades, with applications ranging from production planning to job processing in large computing clusters. In this work we study some of these fundamental optimization…

Data Structures and Algorithms · Computer Science 2015-09-08 Yael Mordechai
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