Related papers: Graph-Based Generalization of Galam Model: Converg…
The graph structure is a commonly used data storage mode, and it turns out that the low-dimensional embedded representation of nodes in the graph is extremely useful in various typical tasks, such as node classification, link prediction ,…
We study nondeterministic and probabilistic versions of a discrete dynamical system (due to T. Antal, P. L. Krapivsky, and S. Redner) inspired by Heider's social balance theory. We investigate the convergence time of this dynamics on…
Node classification for graph-structured data aims to classify nodes whose labels are unknown. While studies on static graphs are prevalent, few studies have focused on dynamic graph node classification. Node classification on dynamic…
Graph summarization via node grouping is a popular method to build concise graph representations by grouping nodes from the original graph into supernodes and encoding edges into superedges such that the loss of adjacency information is…
In this paper we elaborate upon a measure of node influence in social networks, which was recently proposed by Vassio et al., IEEE Trans. Control Netw. Syst., 2014. This measure quantifies the ability of the node to sway the average opinion…
Graph neural networks (GNNs) emerge as a powerful family of representation learning models on graphs. To derive node representations, they utilize a global model that recursively aggregates information from the neighboring nodes. However,…
In this paper, we formulate and investigate a generalized consensus algorithm which makes an attempt to unify distributed averaging and maximizing algorithms considered in the literature. Each node iteratively updates its state as a…
We introduce a new threshold model of social networks, in which the nodes influenced by their neighbours can adopt one out of several alternatives. We characterize the graphs for which adoption of a product by the whole network is possible…
How can we find the right graph for semi-supervised learning? In real world applications, the choice of which edges to use for computation is the first step in any graph learning process. Interestingly, there are often many types of…
Graphs, such as social networks, word co-occurrence networks, and communication networks, occur naturally in various real-world applications. Analyzing them yields insight into the structure of society, language, and different patterns of…
In this paper, we study information cascades on graphs. In this setting, each node in the graph represents a person. One after another, each person has to take a decision based on a private signal as well as the decisions made by earlier…
The voter model is an archetypal stochastic process that represents opinion dynamics. In each update, one agent is chosen uniformly at random. The selected agent then copies the current opinion of a randomly selected neighbour. We…
We show how graph neural networks can be used to solve the canonical graph coloring problem. We frame graph coloring as a multi-class node classification problem and utilize an unsupervised training strategy based on the statistical physics…
The voter model is a classical interacting particle system explaining consensus formation on a social network. Real social networks feature not only a heterogeneous degree distribution but also connections changing over time. We study the…
In standard graph clustering/community detection, one is interested in partitioning the graph into more densely connected subsets of nodes. In contrast, the "search" problem of this paper aims to only find the nodes in a "single" such…
Choices made by individuals have widespread impacts--for instance, people choose between political candidates to vote for, between social media posts to share, and between brands to purchase--moreover, data on these choices are increasingly…
A temporal graph is a graph in which edges are assigned a time label. Two nodes u and v of a temporal graph are connected one to the other if there exists a path from u to v with increasing edge time labels. We consider the problem of…
We consider two-opinion voter models on dense dynamic random graphs. Our goal is to understand and describe the occurrence of consensus versus polarisation over long periods of time. The former means that all vertices have the same opinion,…
Threshold models of global cascades have been extensively used to model real-world collective behavior, such as the contagious spread of fads and the adoption of new technologies. A common property of those cascade models is that a…
The process by which new ideas, innovations, and behaviors spread through a large social network can be thought of as a networked interaction game: Each agent obtains information from certain number of agents in his friendship neighborhood,…