Related papers: Automating Weight Function Generation in Graph Peb…
Given a graph G and a configuration C of pebbles on the vertices of G, a pebbling step removes two pebbles from one vertex and places one pebble on an adjacent vertex. The cover pebbling number g=g(G) is the minimum number so that every…
Graph burning is a discrete-time process that models the spread of social contagion. Initially, all vertices are unburned. In each round, one unburned vertex is selected and burned, while any unburned vertex that has a burned neighbour from…
We propose SWING: Space Walks for Implicit Network Graphs, a new class of algorithms for computations involving Graph Random Features on graphs given by implicit representations (i-graphs), where edge-weights are defined as bi-variate…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
Sampling graphs is an important task in data mining. In this paper, we describe Little Ball of Fur a Python library that includes more than twenty graph sampling algorithms. Our goal is to make node, edge, and exploration-based network…
In this study, we address the complex issue of graph clustering in signed graphs, which are characterized by positive and negative weighted edges representing attraction and repulsion among nodes, respectively. The primary objective is to…
Bidirected graphs are a common generalisation of directed graphs where arcs can also be incoming to both their incident nodes, or outgoing from both their incident nodes. Such arcs allow a walk to change direction. Some algorithms can…
Graph burning is a discrete time process which can be used to model the spread of social contagion. One is initially given a graph of unburned vertices. At each round (time step), one vertex is burned; unburned vertices with at least one…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…
The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
We study the approximability of a number of graph problems: treewidth and pathwidth of graphs, one-shot black (and black-white) pebbling costs of directed acyclic graphs, and a variety of different graph layout problems such as minimum cut…
Belief systems are rarely globally consistent, yet effective reasoning often persists locally. We propose a novel graph-theoretic framework that cleanly separates credibility--external, a priori trust in sources--from confidence--an…
We investigate the tractability of a simple fusion of two fundamental structures on graphs, a spanning tree and a perfect matching. Specifically, we consider the following problem: given an edge-weighted graph, find a minimum-weight…
Let $G$ be a connected undirected graph on $n$ vertices with no loops but possibly multiedges. Given an arithmetical structure $(\textbf{r}, \textbf{d})$ on $G$, we describe a construction which associates to it a graph $G'$ on $n-1$…
We present an interactive framework that, given a membership test for a graph class $\mathcal{G}$ and a number $k$, finds and tests unavoidable sets for the class of graphs in $\mathcal{G}$ of path-width at most $k$. We put special emphasis…
Four algorithms giving rise to graceful graphs from a known (non)graceful graph are described. Some necessary conditions for a graph to be highly graceful and critical are given. Finally some conjectures are made on graceful, critical and…
Any function can be constructed using a hierarchy of simpler functions through compositions. Such a hierarchy can be characterized by a binary rooted tree. Each node of this tree is associated with a function which takes as inputs two…
Let $G = (V,E)$ be a graph, and for each $e \in E(G)$, let $L_e$ be a list of real numbers. Let $w:E(G) \to \cup_{e \in E(G)}L_e$ be an edge weighting function such that $w(e) \in L_e$ for each $e \in E(G)$, and let $c_w$ be the vertex…
Consider the budget-constrained random graph process introduced by Frieze, Krivelevich and Michaeli, where each time an edge is offered through the (standard) random graph process we must irrevocably decide whether to "purchase" this edge…