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Related papers: Scaling Opponent Shaping to High Dimensional Games

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Reinforcement learning has seen increasing applications in real-world contexts over the past few years. However, physical environments are often imperfect and policies that perform well in simulation might not achieve the same performance…

Machine Learning · Computer Science 2022-11-15 Carlos Purves , Pietro Liò , Cătălina Cangea

We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game…

Computer Science and Game Theory · Computer Science 2025-02-11 David Milec , Vojtěch Kovařík , Viliam Lisý

We introduce Self-supervised Online Reward Shaping (SORS), which aims to improve the sample efficiency of any RL algorithm in sparse-reward environments by automatically densifying rewards. The proposed framework alternates between…

Machine Learning · Computer Science 2021-07-27 Farzan Memarian , Wonjoon Goo , Rudolf Lioutikov , Scott Niekum , Ufuk Topcu

Since real-world training datasets cannot properly sample the long tail of the underlying data distribution, corner cases and rare out-of-domain samples can severely hinder the performance of state-of-the-art models. This problem becomes…

Computer Vision and Pattern Recognition · Computer Science 2023-10-19 Alexander Lehner , Stefano Gasperini , Alvaro Marcos-Ramiro , Michael Schmidt , Nassir Navab , Benjamin Busam , Federico Tombari

Data augmentation is a major component of many machine learning methods with state-of-the-art performance. Common augmentation strategies work by drawing random samples from a space of transformations. Unfortunately, such sampling…

Machine Learning · Computer Science 2020-11-06 Calvin Luo , Hossein Mobahi , Samy Bengio

In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann's Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic…

Optimization and Control · Mathematics 2021-08-18 Ioannis Anagnostides , Paolo Penna

Ability to continuously learn and adapt from limited experience in nonstationary environments is an important milestone on the path towards general intelligence. In this paper, we cast the problem of continuous adaptation into the…

Machine Learning · Computer Science 2018-02-26 Maruan Al-Shedivat , Trapit Bansal , Yuri Burda , Ilya Sutskever , Igor Mordatch , Pieter Abbeel

Evolutionary game theory studies populations that change in response to an underlying game. Often, the functional form relating outcome to player attributes or strategy is complex, preventing mathematical progress. In this work, we…

Computer Science and Game Theory · Computer Science 2025-11-25 Pablo Lechon-Alonso , Andrew Dennehy , Ruizheng Bai , Nicolas Sanchez , Derek K. Wise , David Sewell , David Rosenbluth , Alexander Strang

Adversarial examples generated from surrogate models often possess the ability to deceive other black-box models, a property known as transferability. Recent research has focused on enhancing adversarial transferability, with input…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Tao Wang , Zijian Ying , Qianmu Li , zhichao Lian

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

Machine Learning · Computer Science 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu

We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is…

Computer Science and Game Theory · Computer Science 2026-05-12 Ehsan Asadollahi , Calvin Hawkins , Matthew Hale

The advancement of general-purpose intelligent agents is intrinsically linked to the environments in which they are trained. While scaling models and datasets has yielded remarkable capabilities, scaling the complexity, diversity, and…

Machine Learning · Computer Science 2025-11-05 Brennen Hill

Nash equilibrium (NE) is a widely adopted solution concept in game theory due to its stability property. However, we observe that the NE strategy might not always yield the best results, especially against opponents who do not adhere to NE…

Artificial Intelligence · Computer Science 2024-08-13 Shuxin Li , Chang Yang , Youzhi Zhang , Pengdeng Li , Xinrun Wang , Xiao Huang , Hau Chan , Bo An

Effective game-theoretic modeling of defender-attacker behavior is becoming increasingly important. In many domains, the defender functions not only as a player but also the designer of the game's payoff structure. We study Stackelberg…

Computer Science and Game Theory · Computer Science 2018-05-23 Zheyuan Ryan Shi , Ziye Tang , Long Tran-Thanh , Rohit Singh , Fei Fang

Multi-agent systems exhibit complex behaviors that emanate from the interactions of multiple agents in a shared environment. In this work, we are interested in controlling one agent in a multi-agent system and successfully learn to interact…

Machine Learning · Computer Science 2020-01-30 Georgios Papoudakis , Stefano V. Albrecht

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

Artificial Intelligence · Computer Science 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

In many real-world scenarios, reward signal for agents are exceedingly sparse, making it challenging to learn an effective reward function for reward shaping. To address this issue, the proposed approach in this paper performs reward…

Machine Learning · Computer Science 2026-05-18 Wenyun Li , Wenjie Huang , Chen Sun

Most existing results about \emph{last-iterate convergence} of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results…

Computer Science and Game Theory · Computer Science 2022-03-24 Ioannis Anagnostides , Ioannis Panageas , Gabriele Farina , Tuomas Sandholm

Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long runtimes and high…

Graphics · Computer Science 2023-06-08 Arturo Salmi , Szabolcs Cséfalvay , James Imber

Consider a system in which players at nodes of an underlying graph G repeatedly play Prisoner's Dilemma against their neighbors. The players adapt their strategies based on the past behavior of their opponents by applying the so-called…

Discrete Mathematics · Computer Science 2008-12-08 Gabriel Istrate , Madhav V. Marathe , S. S. Ravi