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World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

Machine Learning · Computer Science 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

We introduce MinerU2.5, a 1.2B-parameter document parsing vision-language model that achieves state-of-the-art recognition accuracy while maintaining exceptional computational efficiency. Our approach employs a coarse-to-fine, two-stage…

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a…

Machine Learning · Computer Science 2022-05-13 Vinicius G. Goecks , Nicholas Waytowich , David Watkins-Valls , Bharat Prakash

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

Deep learning model design, development, and debugging is a process driven by best practices, guidelines, trial-and-error, and the personal experiences of model developers. At multiple stages of this process, performance and internal model…

Human-Computer Interaction · Computer Science 2024-07-26 Thilo Spinner , Daniel Fürst , Mennatallah El-Assady

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this…

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As…

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

This paper describes PinView, a content-based image retrieval system that exploits implicit relevance feedback collected during a search session. PinView contains several novel methods to infer the intent of the user. From relevance…

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

Artificial Intelligence · Computer Science 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang

Long-horizon embodied intelligence requires agents to improve through interaction, not merely to execute plans generated from static goals. A central challenge is therefore to transform past executions into knowledge that can shape future…

Artificial Intelligence · Computer Science 2026-05-12 Zhengwei Xie , Zhisheng Chen , Ziyan Weng , Jinhan Li , Chenglong Li , Zikai Xiao , Jingwei Song , Jinhao Jing , Vireo Zhang , Kun Wang

When developing AI systems that interact with humans, it is essential to design both a system that can understand humans, and a system that humans can understand. Most deep network based agent-modeling approaches are 1) not interpretable…

Machine Learning · Computer Science 2021-07-14 Ini Oguntola , Dana Hughes , Katia Sycara

In this paper, we teach machines to understand visuals and natural language by learning the mapping between sentences and noisy video snippets without explicit annotations. Firstly, we define a self-supervised learning framework that…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Yujie Zhong , Linhai Xie , Sen Wang , Lucia Specia , Yishu Miao

The increased interest in deep learning applications, and their hard-to-detect biases result in the need to validate and explain complex models. However, current explanation methods are limited as far as both the explanation of the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-05 Weronika Hryniewska , Adrianna Grudzień , Przemysław Biecek

Recent studies have shown that deep learning models are vulnerable to specifically crafted adversarial inputs that are quasi-imperceptible to humans. In this letter, we propose a novel method to detect adversarial inputs, by augmenting the…

Machine Learning · Computer Science 2020-02-25 Kirthi Shankar Sivamani , Rajeev Sahay , Aly El Gamal

We present GANcraft, an unsupervised neural rendering framework for generating photorealistic images of large 3D block worlds such as those created in Minecraft. Our method takes a semantic block world as input, where each block is assigned…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Zekun Hao , Arun Mallya , Serge Belongie , Ming-Yu Liu

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

Computation and Language · Computer Science 2024-02-09 Jack Zhang

The practicality of a video surveillance system is adversely limited by the amount of queries that can be placed on human resources and their vigilance in response. To transcend this limitation, a major effort under way is to include…

Computer Vision and Pattern Recognition · Computer Science 2014-05-16 Samaneh Khoshrou , Jaime S. Cardoso , Luis F. Teixeira
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