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Analysing 88 sources published from 2011 to 2021, this paper presents a first systematic review of the computer vision-based analysis of buildings and the built environments to assess its value to architectural and urban design studies.…
In the fields of Experimental and Computational Aesthetics, numerous image datasets have been created over the last two decades. In the present work, we provide a comparative overview of twelve image datasets that include aesthetic ratings…
The layouts of the buildings we live in shape our everyday lives. In office environments, building spaces affect employees' communication, which is crucial for productivity and innovation. However, accurate measurement of how spatial…
My overarching research goal is to provide robots with perceptional abilities that allow interactions with humans in a human-like manner. To develop these perceptional abilities, I believe that it is useful to study the principles of the…
In the rapidly evolving field of artificial intelligence (AI) agents, designing the agent's characteristics is crucial for shaping user experience. This workshop aims to establish a research community focused on AI agent persona design for…
Classically, affordance research investigates how the shape of objects communicates actions to potential users. Cognitive affordances, a subset of this research, characterize how the design of objects influences cognitive actions, such as…
Lived experiences fundamentally shape how individuals interact with AI systems, influencing perceptions of safety, trust, and usability. While prior research has focused on developing techniques to emulate human preferences, and proposed…
Personalizing image tags is a relatively new and growing area of research, and in order to advance this research community, we must review and challenge the de-facto standard of defining tag importance. We believe that for greater progress…
Formal analysis to ensure adherence of software to defined architectural constraints is not yet broadly used within software development, due to the effort involved in defining formal architecture models. Within this paper, we outline…
Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…
Studies show that psychological effects are among one of the top concerns for public transportation users. While many Americans spend a significant portion of their time in public transportation spaces, the impact of the design and…
Design for Voice User Interfaces (VUIs) has become more relevant in recent years due to the enormous advances of speech technologies and their growing presence in our everyday lives. Although modern VUIs still present interaction issues,…
Graphical interfaces and interactive visualisations are typical mediators between human users and data analytics systems. HCI researchers and developers have to be able to understand both human needs and back-end data analytics.…
Human traces scattered across urban landscapes can signify our everyday lives and societal vibrancy in subtle and poetic forms. In this paper, we explore how designed technology can engage biodata as evocative traces. To this end, we…
A computational architecture is presented, in which "swift and fuzzy" emotional channels guide a "slow and precise" decision-making channel. Reported neurobiological studies first provide hints on the representation of both emotional and…
User's perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users' tests, are used so as to characterise this perception. We are interested in three main methods:…
A people-centred approach for designing large-scale built-up spaces necessitates systematic anticipation of user's embodied visuo-locomotive experience from the viewpoint of human-environment interaction factors pertaining to aspects such…
Users increasingly face multiple interface features on one hand, and constraints on available resources (e.g., time, attention) on the other. Understanding the sensitivity of users' well-being to feature type and resource constraints, is…
The affective attitude of liking a recommended item reflects just one category in a wide spectrum of affective phenomena that also includes emotions such as entranced or intrigued, moods such as cheerful or buoyant, as well as more…
Different people and cultures associate different emotional states to different parts and spaces of cities. These vary according to individuals, their cultures and also to the time of day, day of week, season, special occasions and more.…