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Related papers: GAvatar: Animatable 3D Gaussian Avatars with Impli…

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Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs) and Gaussian Splatting (GS). NeRFs encode the object's…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Georgii Stanishevskii , Jakub Steczkiewicz , Tomasz Szczepanik , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for…

Recent advancements in radiance field rendering show promising results in 3D scene representation, where Gaussian splatting-based techniques emerge as state-of-the-art due to their quality and efficiency. Gaussian splatting is widely used…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Arnab Dey , Cheng-You Lu , Andrew I. Comport , Srinath Sridhar , Chin-Teng Lin , Jean Martinet

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Xinya Ji , Sebastian Weiss , Manuel Kansy , Jacek Naruniec , Xun Cao , Barbara Solenthaler , Derek Bradley

Reconstructing photo-realistic and topology-aware animatable human avatars from monocular videos remains challenging in computer vision and graphics. Recently, methods using 3D Gaussians to represent the human body have emerged, offering…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Haoyu Zhao , Chen Yang , Hao Wang , Xingyue Zhao , Wei Shen

Open-vocabulary 3D scene understanding presents a significant challenge in computer vision, with wide-ranging applications in embodied agents and augmented reality systems. Existing methods adopt neurel rendering methods as 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Jun Guo , Xiaojian Ma , Yue Fan , Huaping Liu , Qing Li

3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Yangming Zhang , Jian Xu , Chaojian Li , Kunxiong Zhu , Wei Niu , Gagan Agrawal , Yang Katie Zhao , Jian Wang , Yingyan Celine Lin , Miao Yin

Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific optimization and to enable fast reconstruction. This raises…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Jing Wen , Alexander G. Schwing , Shenlong Wang

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Taoran Yi , Jiemin Fang , Junjie Wang , Guanjun Wu , Lingxi Xie , Xiaopeng Zhang , Wenyu Liu , Qi Tian , Xinggang Wang

Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies.…

Multimedia · Computer Science 2026-04-24 Yang Liu , Zhiyong Zhang

Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Masaya Takabe , Hiroshi Watanabe , Sujun Hong , Tomohiro Ikai , Zheming Fan , Ryo Ishimoto , Kakeru Sugimoto , Ruri Imichi

Efficient and realistic crowd rendering is an important element of many real-time graphics applications such as Virtual Reality (VR) and games. To this end, Levels of Detail (LOD) avatar representations such as polygonal meshes, image-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xiaohan Sun , Yinghan Xu , John Dingliana , Carol O'Sullivan

We introduce GaussianAvatar-Editor, an innovative framework for text-driven editing of animatable Gaussian head avatars that can be fully controlled in expression, pose, and viewpoint. Unlike static 3D Gaussian editing, editing animatable…

Computer Vision and Pattern Recognition · Computer Science 2025-01-20 Xiangyue Liu , Kunming Luo , Heng Li , Qi Zhang , Yuan Liu , Li Yi , Ping Tan

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Xiangyu Sun , Joo Chan Lee , Daniel Rho , Jong Hwan Ko , Usman Ali , Eunbyung Park

Neural Radiance Fields (NeRFs) have demonstrated the remarkable potential of neural networks to capture the intricacies of 3D objects. By encoding the shape and color information within neural network weights, NeRFs excel at producing…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Dawid Malarz , Weronika Smolak , Jacek Tabor , Sławomir Tadeja , Przemysław Spurek

Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at…

Gaussian splatting techniques have shown promising results in novel view synthesis, achieving high fidelity and efficiency. However, their high reconstruction quality comes at the cost of requiring a large number of primitives. We identify…

Graphics · Computer Science 2025-07-29 Xin Zhang , Anpei Chen , Jincheng Xiong , Pinxuan Dai , Yujun Shen , Weiwei Xu

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible animation, head…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Heyi Sun , Cong Wang , Tian-Xing Xu , Jingwei Huang , Di Kang , Chunchao Guo , Song-Hai Zhang

Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Junyu Zhou , Yuyang Huang , Wenrui Dai , Junni Zou , Ziyang Zheng , Nuowen Kan , Chenglin Li , Hongkai Xiong