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Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…
We introduce an efficient cellular automaton for the coagulation-fission process with diffusion 2A->3A, 2A->A in arbitrary dimensions. As the well-known Domany-Kinzel model, it is defined on a tilted hypercubic lattice and evolves by…
Number-conserving cellular automata are discrete dynamical systems that simulate interacting particles like e.g. grains of sand. In an earlier paper, I had already derived a uniform construction for all transition rules of one-dimensional…
We created two dimensional hexagonal cellular automata to obtain complexity. Considering the game of life rules, Wolfram's works about life-like structures and John von Neumann's self-replication, self-maintenance, self-reproduction…
This study aims at finding a method for constructing molecular dynamics like models using the formalism of cellular automata for fast simulation of fluid dynamic systems (including compressible phenomena). In as much as the results…
Given a (finite) string of zeros and ones, we report a way to determine if the number of ones is less than, greater than, or equal to a prescribed number by applying two sets of cellular automaton rules in succession. Thus, we solve the…
A necessary and sufficient condition for a one-dimensional q-state n-input cellular automaton rule to be number-conserving is established. Two different forms of simpler and more visual representations of these rules are given, and their…
In this paper we present two interesting properties of stochastic cellular automata that can be helpful in analyzing the dynamical behavior of such automata. The first property allows for calculating cell-wise probability distributions over…
We investigate one-dimensional Probabilistic Cellular Automata, called Diploid Elementary Cellular Automata (DECA), obtained as random mixture of two different Elementary Cellular Automata rules. All the cells are updated synchronously and…
We present a method for construction of approximate orbits of measures under the action of cellular automata which is complementary to the local structure theory. The local structure theory is based on the idea of Bayesian extension, that…
This paper describes a new concept of cellular automaton (CA). XCA consists of a set of arcs (edges) that correspond to cells in CA. At a particular time, the arcs are connected to a directed graph. With each time step, the arcs exchange…
We present herein an introduction to implementing 2-color cellular automata on quantum annealing systems, such as the D-Wave quantum computer. We show that implementing nearest-neighbor cellular automata is possible. We present an…
We consider random boolean cellular automata on the integer lattice, i.e., the cells are identified with the integers from 1 to $N$. The behaviour of the automaton is mainly determined by the support of the random variable that selects one…
This paper introduces a hierarchical cellular automaton (HCA)model for simulation of distributed self-organizing control of traffic signals at intersections in road network. The proposed HCA consists of three hierarchy levels that describe…
We say that a Cellular Automata (CA) is coalescing when its execution on two distinct (random) initial configurations in the same asynchronous mode (the same cells are updated in each configuration at each time step) makes both…
The dynamics of rule 54 one-dimensional two-state cellular automaton (CA) are a discrete analog of a space-time dynamics of excitations in nonlinear active medium with mutual inhibition. A cell switches its state 0 to state 1 if one of its…
We investigate the critical behaviour of a probabilistic mixture of cellular automata (CA) rules 182 and 200 (in Wolfram's enumeration scheme) by mean-field analysis and Monte Carlo simulations. We found that as we switch off one CA and…
This paper presents a classification of Cellular Automata rules based on its properties at the nth iteration. Elaborate computer program has been designed to get the nth iteration for arbitrary 1-D or 2-D CA rules. Studies indicate that the…
In this paper, we propose a new approach for building cellular automata to solve real-world segmentation problems. We design and train a cellular automaton that can successfully segment high-resolution images. We consider a colony that…
We propose and investigate a probabilistic model of sublinear-time one-dimensional cellular automata. In particular, we modify the model of ACA (which are cellular automata that accept if and only if all cells simultaneously accept) so that…