Related papers: Low-latency Space-time Supersampling for Real-time…
This paper explores an efficient solution for Space-time Super-Resolution, aiming to generate High-resolution Slow-motion videos from Low Resolution and Low Frame rate videos. A simplistic solution is the sequential running of Video Super…
High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications like medical imaging. However, high-refresh rate displays alone do…
3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…
In this paper, we explore the space-time video super-resolution task, which aims to generate a high-resolution (HR) slow-motion video from a low frame rate (LFR), low-resolution (LR) video. A simple solution is to split it into two…
Downsampling is one of the most basic image processing operations. Improper spatio-temporal downsampling applied on videos can cause aliasing issues such as moir\'e patterns in space and the wagon-wheel effect in time. Consequently, the…
Diffusion models have gained attention for their success in modeling complex distributions, achieving impressive perceptual quality in SR tasks. However, existing diffusion-based SR methods often suffer from high computational costs,…
Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has many potential applications, including streaming shading…
Space-time video super-resolution (STVSR) is the task of interpolating videos with both Low Frame Rate (LFR) and Low Resolution (LR) to produce High-Frame-Rate (HFR) and also High-Resolution (HR) counterparts. The existing methods based on…
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…
3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…
In this paper, we address the space-time video super-resolution, which aims at generating a high-resolution (HR) slow-motion video from a low-resolution (LR) and low frame rate (LFR) video sequence. A na\"ive method is to decompose it into…
In this paper, we propose LSRNA, a novel framework for higher-resolution (exceeding 1K) image generation using diffusion models by leveraging super-resolution directly in the latent space. Existing diffusion models struggle with scaling…
Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks…
In recent years, diffusion models have become the most popular and powerful methods in the field of image synthesis, even rivaling human artists in artistic creativity. However, the key issue currently limiting the application of diffusion…
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitigate this problem, one of the most popular solutions is to…
Leveraging the overfitting property of deep neural networks (DNNs) is trending in video delivery systems to enhance video quality within bandwidth limits. Existing approaches transmit overfitted super-resolution (SR) model streams for…
We consider the problem of space-time super-resolution (ST-SR): increasing spatial resolution of video frames and simultaneously interpolating frames to increase the frame rate. Modern approaches handle these axes one at a time. In…
The recent use of diffusion prior, enhanced by pre-trained text-image models, has markedly elevated the performance of image super-resolution (SR). To alleviate the huge computational cost required by pixel-based diffusion SR, latent-based…
In order to be able to deliver today's voluminous amount of video contents through limited bandwidth channels in a perceptually optimal way, it is important to consider perceptual trade-offs of compression and space-time downsampling…
Multimodal Large Language Models (MLLMs) have demonstrated outstanding performance across a variety of domains. However, training MLLMs is often inefficient, as much of the computation is redundant due to the long input sequences from…