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Related papers: CAGE: Controllable Articulation GEneration

200 papers

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Articulated objects are ubiquitous in daily life. Our goal is to achieve a high-quality reconstruction, segmentation of independent moving parts, and analysis of articulation. Recent methods analyse two different articulation states and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Hao Ai , Wenjie Chang , Jianbo Jiao , Ales Leonardis , Ofek Eyal

A kitchen assistant needs to operate human-scale objects, such as cabinets and ovens, in unmapped environments with dynamic obstacles. Autonomous interactions in such environments require integrating dexterous manipulation and fluid…

Robotics · Computer Science 2024-03-08 Mayank Mittal , David Hoeller , Farbod Farshidian , Marco Hutter , Animesh Garg

This paper presents a novel approach to object completion, with the primary goal of reconstructing a complete object from its partially visible components. Our method, named MaskComp, delineates the completion process through iterative…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Xiang Li , Yinpeng Chen , Chung-Ching Lin , Hao Chen , Kai Hu , Rita Singh , Bhiksha Raj , Lijuan Wang , Zicheng Liu

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Christian Diller , Angela Dai

Developing deep generative models has been an emerging field due to the ability to model and generate complex data for various purposes, such as image synthesis and molecular design. However, the advancement of deep generative models is…

Generating stable and controllable character motion in real-time is a key challenge in computer animation. Existing methods often fail to provide fine-grained control or suffer from motion degradation over long sequences, limiting their use…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Eunjong Lee , Eunhee Kim , Sanghoon Hong , Eunho Jung , Jihoon Kim

Text-to-image diffusion models have attracted considerable interest due to their wide applicability across diverse fields. However, challenges persist in creating controllable models for personalized object generation. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Yuheng Li , Haotian Liu , Yangming Wen , Yong Jae Lee

Articulated objects are an important type of interactable objects in everyday environments. In this paper, we propose PhysNAP, a novel diffusion model-based approach for generating articulated objects that aligns them with partial point…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Jens U. Kreber , Joerg Stueckler

Articulated object manipulation requires precise object interaction, where the object's axis must be carefully considered. Previous research employed interactive perception for manipulating articulated objects, but typically, open-loop…

Robotics · Computer Science 2025-03-10 Xi Wang , Tianxing Chen , Qiaojun Yu , Tianling Xu , Zanxin Chen , Yiting Fu , Ziqi He , Cewu Lu , Yao Mu , Ping Luo

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ruisi Zhao , Haoren Zheng , Zongxin Yang , Hehe Fan , Yi Yang

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for…

We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Denys Iliash , Jiayi Liu , Egor Fokin , Qirui Wu , Ali Mahdavi-Amiri , Manolis Savva , Angel X. Chang

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

Real-world object manipulation has been commonly challenged by physical uncertainties and perception limitations. Being an effective strategy, while caging configuration-based manipulation frameworks have successfully provided robust…

Robotics · Computer Science 2025-05-05 Gaotian Wang , Kejia Ren , Andrew S. Morgan , Kaiyu Hang

Text-to-video generation has shown promising results. However, by taking only natural languages as input, users often face difficulties in providing detailed information to precisely control the model's output. In this work, we propose…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Hsin-Ping Huang , Yu-Chuan Su , Deqing Sun , Lu Jiang , Xuhui Jia , Yukun Zhu , Ming-Hsuan Yang

Among various interactions between humans, such as eye contact and gestures, physical interactions by contact can act as an essential moment in understanding human behaviors. Inspired by this fact, given a 3D partner human with the desired…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Dongjun Gu , Jaehyeok Shim , Jaehoon Jang , Changwoo Kang , Kyungdon Joo

From dishwashers to cabinets, humans interact with articulated objects every day, and for a robot to assist in common manipulation tasks, it must learn a representation of articulation. Recent deep learning learning methods can provide…

Robotics · Computer Science 2023-09-29 Russell Buchanan , Adrian Röfer , João Moura , Abhinav Valada , Sethu Vijayakumar

In this paper, we tackle a new task of 3D object synthesis, where a 3D model is composited with another object category to create a novel 3D model. However, most existing text/image/3D-to-3D methods struggle to effectively integrate…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zeren Xiong , Zikun Chen , Zedong Zhang , Xiang Li , Ying Tai , Jian Yang , Jun Li