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Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…

Probability · Mathematics 2021-07-20 Sam Spiro

Recent advancements in AI have accelerated the evolution of versatile robot designs. Chess provides a standardized environment for evaluating the impact of robot behavior on human behavior. This article presents an open-source chess robot…

Robotics · Computer Science 2025-04-07 Renchi Zhang , Joost de Winter , Dimitra Dodou , Harleigh Seyffert , Yke Bauke Eisma

In the scope of the "Chess-Bot" project, this study's goal is to choose the right model for the robotic arm that the "the Chess-Bot" will use to move the pawn from a cell to another. In this paper, there is the definition and the structure…

Robotics · Computer Science 2012-04-10 Ali Elouafiq

In the generalized Russian cards problem, Alice, Bob and Cath draw $a$, $b$ and $c$ cards, respectively, from a deck of size $a+b+c$. Alice and Bob must then communicate their entire hand to each other, without Cath learning the owner of a…

Information Theory · Computer Science 2014-03-27 Andrés Cordón-Franco , Hans van Ditmarsch , David Fernández-Duque , Fernando Soler-Toscano

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

Computer Science and Game Theory · Computer Science 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

This paper studies the problem of controlling a multi-robot system to achieve a polygon formation in a self-organized manner. Different from the typical formation control strategies where robots are steered to satisfy the predefined control…

Robotics · Computer Science 2023-04-04 Qingkai Yang , Fan Xiao , Jingshuo Lyu , Bo Zhou , Hao Fang

Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…

Artificial Intelligence · Computer Science 2024-03-22 Yiquan Chen , Yingchao Lyu , Di Zhang

This paper presents a distributed painting algorithm for painting a priori known rectangular region by swarm of autonomous mobile robots. We assume that the region is obstacle free and of rectangular in shape. The basic approach is to…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-11-21 Deepanwita Das , Srabani Mukhopadhyaya

Planning a motion for inserting pegs remains an open problem. The difficulty lies in both the inevitable errors in the grasps of a robotic hand and absolute precision problems in robot joint motors. This paper proposes an integral method to…

Robotics · Computer Science 2021-08-10 Hao Chen , Juncheng Li , Weiwei Wan , Zhifeng Huang , Kensuke Harada

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

Computer Science and Game Theory · Computer Science 2023-11-30 Revan MacQueen , James R. Wright

This paper addresses the problem of Multi-robot Coverage Path Planning (MCPP) for unknown environments in the presence of robot failures. Unexpected robot failures can seriously degrade the performance of a robot team and in extreme cases…

Robotics · Computer Science 2021-05-11 Junnan Song , Shalabh Gupta

We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…

History and Overview · Mathematics 2025-03-05 Chun-Kai Hwang , John Reuben Gilbert , Tsung-Ren Huang , Chen-An Tsai , Yen-Jen Oyang

The independent chip model (ICM) forms a cornerstone of all modern poker tournament strategy. However, despite its prominence, the ICM's performance in the real world has not been sufficiently scrutinized, especially at a large scale. In…

Computer Science and Game Theory · Computer Science 2025-08-25 Juho Kim

Cultural competence is a well known requirement for an effective healthcare, widely investigated in the nursing literature. We claim that personal assistive robots should likewise be culturally competent, aware of general cultural…

We treat the problem of autonomous acquisition of manipulation skills where problem-solving strategies are initially available only for a narrow range of situations. We propose to extend the range of solvable situations by autonomous…

Robotics · Computer Science 2017-06-28 Simon Hangl , Vedran Dunjko , Hans J. Briegel , Justus Piater

In recent years, Reinforcement Learning (RL) is becoming a popular technique for training controllers for robots. However, for complex dynamic robot control tasks, RL-based method often produces controllers with unrealistic styles. In…

Robotics · Computer Science 2023-09-19 Xiang Zhu , Zixuan Chen , Jianyu Chen

We introduce a novel strategy for multi-robot sorting of waste objects using Reinforcement Learning. Our focus lies on finding optimal picking strategies that facilitate an effective coordination of a multi-robot system, subject to…

Robotics · Computer Science 2024-09-23 Tizian Jermann , Hendrik Kolvenbach , Fidel Esquivel Estay , Koen Kramer , Marco Hutter

The term robot generally refers to a machine that looks and works in a way similar to a human. The modern industry is rapidly shifting from manual control of systems to automation, in order to increase productivity and to deliver quality…

Robotics · Computer Science 2022-01-21 Krishnaraj Rao N S , Avinash N J , Rama Moorthy H , Karthik K , Sudesh Rao , Santosh S

A service robot can provide a smoother interaction experience if it has the ability to proactively detect whether a nearby user intends to interact, in order to adapt its behavior e.g. by explicitly showing that it is available to provide a…

Robotics · Computer Science 2024-10-07 Gabriele Abbate , Alessandro Giusti , Viktor Schmuck , Oya Celiktutan , Antonio Paolillo

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to…

Human-Computer Interaction · Computer Science 2021-08-03 Ekaterina Karmanova , Valerii Serpiva , Stepan Perminov , Roman Ibrahimov , Aleksey Fedoseev , Dzmitry Tsetserukou
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