Related papers: Responsibility in Extensive Form Games
Delegation allows an agent to request that another agent completes a task. In many situations the task may be delegated onwards, and this process can repeat until it is eventually, successfully or unsuccessfully, performed. We consider…
Explaining multi-agent systems (MAS) is urgent as these systems become increasingly prevalent in various applications. Previous work has proveided explanations for the actions or states of agents, yet falls short in understanding the…
Humans spend a remarkable fraction of waking life engaged in acts of "mental time travel". We dwell on our actions in the past and experience satisfaction or regret. More than merely autobiographical storytelling, we use these event…
Building on recent interpretivist approaches, we conduct a critical narrative review across journalism studies, human-computer interaction, and FAccT scholarship, conceptualizing editorial authority as the conjunction of decision rights,…
The paper investigates the second-order blameworthiness or duty to warn modality "one coalition knew how another coalition could have prevented an outcome". The main technical result is a sound and complete logical system that describes the…
Security games are an example of a successful real-world application of game theory. The paper defines blameworthiness of the defender and the attacker in security games using the principle of alternative possibilities and provides a sound…
LLMs can be unpredictable, as even slight alterations to the prompt can cause the output to change in unexpected ways. Thus, the ability of models to accurately explain their behavior is critical, especially in high-stakes settings. One…
We address the challenge of explaining counterfactual outcomes in multi-agent Markov decision processes. In particular, we aim to explain the total counterfactual effect of an agent's action on the outcome of a realized scenario through its…
Counterfactual inference is a powerful tool for analysing and evaluating autonomous agents, but its application to language model (LM) agents remains challenging. Existing work on counterfactuals in LMs has primarily focused on token-level…
Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…
Machine learning plays a role in many deployed decision systems, often in ways that are difficult or impossible to understand by human stakeholders. Explaining, in a human-understandable way, the relationship between the input and output of…
Governance theory has quietly relied on a rough cognitive comparability between governors and governed. The assumption is load-bearing, and this paper tries to show why by making it testable. The vehicle is a six-dimension evaluation…
Work in Counterfactual Explanations tends to focus on the principle of "the closest possible world" that identifies small changes leading to the desired outcome. In this paper we argue that while this approach might initially seem…
This paper proposes a new approach to power in Game Theory. Cooperation and conflict are simulated with a mechanism of payoff alteration, called F-game. Using convex combinations of preferences, an F-game can measure players' attitude to…
The implementation of responsible AI in an organization is inherently complex due to the involvement of multiple stakeholders, each with their unique set of goals and responsibilities across the entire AI lifecycle. These responsibilities…
Two traditional paradigms are often used to describe the behavior of agents in multi-agent complex systems. In the first one, agents are considered to be fully rational and systems are seen as multi-player games. In the second one, agents…
Oversight and control, which we collectively call supervision, are often discussed as ways to ensure that AI systems are accountable, reliable, and able to fulfill governance and management requirements. However, the requirements for "human…
Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects…
This paper presents a theoretical analysis and practical approach to the moral responsibilities when developing AI systems for non-military applications that may nonetheless be used for conflict applications. We argue that AI represents a…
We consider the problem of using logged data to make predictions about what would happen if we changed the `rules of the game' in a multi-agent system. This task is difficult because in many cases we observe actions individuals take but not…