English
Related papers

Related papers: Ray-Tracing With a Coherent Ray-Space Hierarchy

200 papers

We consider the irregular strip packing problem of rasterized shapes, where a given set of pieces of irregular shapes represented in pixels should be placed into a rectangular container without overlap. The rasterized shapes provide simple…

Computational Geometry · Computer Science 2022-03-23 Shunji Umetani , Shohei Murakami

This paper introduces an innovative imaging method using reconfigurable intelligent surfaces (RISs) by combining radar coincidence imaging (RCI) and computational imaging techniques. In the proposed framework, RISs simultaneously redirect…

Signal Processing · Electrical Eng. & Systems 2025-07-11 Kavian Zirak , Mohammadreza F. Imani

A number of psychological and physiological evidences suggest that early visual attention works in a coarse-to-fine way, which lays a basis for the reverse hierarchy theory (RHT). This theory states that attention propagates from the top…

Computer Vision and Pattern Recognition · Computer Science 2016-11-15 Tianlin Shi , Liang Ming , Xiaolin Hu

We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives involving intersection shaders. Those scenes impose strict…

Graphics · Computer Science 2021-05-24 Vinícius da Silva , Tiago Novello , Hélio Lopes , Luiz Velho

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

In this paper, we present a novel method for 3D geometric scene graph generation using range sensors and RGB cameras. We initially detect instance-wise keypoints with a YOLOv8s model to compute 6D pose estimates of known objects by solving…

Robotics · Computer Science 2024-08-12 Lennart Niecksch , Alexander Mock , Felix Igelbrink , Thomas Wiemann , Joachim Hertzberg

The major challenge posed by the high instantaneous luminosity in the High Luminosity LHC (HL-LHC) motivates efficient and fast reconstruction of charged particle tracks in a high pile-up environment. While there have been efforts to use…

Traditional inverse rendering techniques are based on textured meshes, which naturally adapts to modern graphics pipelines, but costly differentiable multi-bounce Monte Carlo (MC) ray tracing poses challenges for modeling global…

Graphics · Computer Science 2025-06-09 Jiakai Sun , Weijing Zhang , Zhanjie Zhang , Tianyi Chu , Guangyuan Li , Lei Zhao , Wei Xing

We present a GPU-based Locality Sensitive Hashing (LSH) algorithm to speed up beam search for sequence models. We utilize the winner-take-all (WTA) hash, which is based on relative ranking order of hidden dimensions and thus resilient to…

Computation and Language · Computer Science 2018-06-05 Xing Shi , Shizhen Xu , Kevin Knight

Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Wenbin Wang , Ruiping Wang , Shiguang Shan , Xilin Chen

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Hugo Blanc , Jean-Emmanuel Deschaud , Alexis Paljic

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Adrien Deliege , Abdullah Hamdi , Silvio Giancola , Anthony Cioppa , Andrea Vedaldi , Bernard Ghanem , Andrea Tagliasacchi , Marc Van Droogenbroeck

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Shakiba Kheradmand , Delio Vicini , George Kopanas , Dmitry Lagun , Kwang Moo Yi , Mark Matthews , Andrea Tagliasacchi

Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…

Hardware Architecture · Computer Science 2026-05-18 Yavuz Selim Tozlu , Anshul Naithani , Huiyang Zhou

The graph partitioning problem has many applications in scientific computing such as computer aided design, data mining, image compression and other applications with sparse-matrix vector multiplications as a kernel operation. In many cases…

Data Structures and Algorithms · Computer Science 2016-01-08 Foad Lotfifar , Matthew Johnson

An innovative method based on the traversal of rays, originating from detected particles, through a three-dimensional grid of voxels is presented. The methodology has as main advantage that the outcome of the method is independent of the…

Fluid Dynamics · Physics 2020-08-07 Mickael Bourgoin , Sander Huisman

Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Linjie Lyu , Marc Habermann , Lingjie Liu , Mallikarjun B R , Ayush Tewari , Christian Theobalt

Visual grouping is a key mechanism in human scene perception. There, it belongs to the subconscious, early processing and is key prerequisite for other high level tasks such as recognition. In this paper, we introduce an efficient, realtime…

Computer Vision and Pattern Recognition · Computer Science 2016-09-23 Dominik Alexander Klein , Dirk Schulz , Armin Bernd Cremers

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…

Graphics · Computer Science 2024-06-12 Yu Wei Tan , Siang Ern Low , Jonas Chow , Javon Teo , Anand Bhojan

We present a ray tracing code to compute integrated cosmological observables on the fly in AMR N-body simulations. Unlike conventional ray tracing techniques, our code takes full advantage of the time and spatial resolution attained by the…

Cosmology and Nongalactic Astrophysics · Physics 2016-08-23 Alexandre Barreira , Claudio Llinares , Sownak Bose , Baojiu Li