Related papers: Ray-Tracing With a Coherent Ray-Space Hierarchy
We consider the irregular strip packing problem of rasterized shapes, where a given set of pieces of irregular shapes represented in pixels should be placed into a rectangular container without overlap. The rasterized shapes provide simple…
This paper introduces an innovative imaging method using reconfigurable intelligent surfaces (RISs) by combining radar coincidence imaging (RCI) and computational imaging techniques. In the proposed framework, RISs simultaneously redirect…
A number of psychological and physiological evidences suggest that early visual attention works in a coarse-to-fine way, which lays a basis for the reverse hierarchy theory (RHT). This theory states that attention propagates from the top…
We introduce Proceduray, an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives involving intersection shaders. Those scenes impose strict…
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…
In this paper, we present a novel method for 3D geometric scene graph generation using range sensors and RGB cameras. We initially detect instance-wise keypoints with a YOLOv8s model to compute 6D pose estimates of known objects by solving…
The major challenge posed by the high instantaneous luminosity in the High Luminosity LHC (HL-LHC) motivates efficient and fast reconstruction of charged particle tracks in a high pile-up environment. While there have been efforts to use…
Traditional inverse rendering techniques are based on textured meshes, which naturally adapts to modern graphics pipelines, but costly differentiable multi-bounce Monte Carlo (MC) ray tracing poses challenges for modeling global…
We present a GPU-based Locality Sensitive Hashing (LSH) algorithm to speed up beam search for sequence models. We utilize the winner-take-all (WTA) hash, which is based on relative ranking order of hidden dimensions and thus resilient to…
Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent…
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures…
Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…
The graph partitioning problem has many applications in scientific computing such as computer aided design, data mining, image compression and other applications with sparse-matrix vector multiplications as a kernel operation. In many cases…
An innovative method based on the traversal of rays, originating from detected particles, through a three-dimensional grid of voxels is presented. The methodology has as main advantage that the outcome of the method is independent of the…
Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for…
Visual grouping is a key mechanism in human scene perception. There, it belongs to the subconscious, early processing and is key prerequisite for other high level tasks such as recognition. In this paper, we introduce an efficient, realtime…
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…
We present a ray tracing code to compute integrated cosmological observables on the fly in AMR N-body simulations. Unlike conventional ray tracing techniques, our code takes full advantage of the time and spatial resolution attained by the…