Related papers: Navigating Open Set Scenarios for Skeleton-based A…
Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings…
Human action recognition is crucial in computer vision systems. However, in real-world scenarios, human actions often fall outside the distribution of training data, requiring a model to both recognize in-distribution (ID) actions and…
Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior knowledge to group human joints and draw correlations…
Skeleton-based human action recognition is a longstanding challenge due to its complex dynamics. Some fine-grain details of the dynamics play a vital role in classification. The existing work largely focuses on designing incremental neural…
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…
Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being…
In real-world recognition/classification tasks, limited by various objective factors, it is usually difficult to collect training samples to exhaust all classes when training a recognizer or classifier. A more realistic scenario is open set…
Generalized zero-shot skeleton-based action recognition (GZSSAR) is a new challenging problem in computer vision community, which requires models to recognize actions without any training samples. Previous studies only utilize the action…
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We…
We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable number of people and…
Few-Shot Action Recognition (FS-AR) has shown promising results but is often limited by a closed-set assumption that fails in real-world open-set scenarios. While Few-Shot Open-Set (FSOS) recognition is well-established for images, its…
3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…
3D action recognition is referred to as the classification of action sequences which consist of 3D skeleton joints. While many research work are devoted to 3D action recognition, it mainly suffers from three problems: highly complicated…
Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…
Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…
Zero-shot human skeleton-based action recognition aims to construct a model that can recognize actions outside the categories seen during training. Previous research has focused on aligning sequences' visual and semantic spatial…
Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in…
This paper makes two scientific contributions to the field of exoskeleton-based action and movement recognition. First, it presents a novel machine learning and pattern recognition-based framework that can detect a wide range of actions and…
Self-supervised representation learning for human action recognition has developed rapidly in recent years. Most of the existing works are based on skeleton data while using a multi-modality setup. These works overlooked the differences in…
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…