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Most existing crowd counting methods require object location-level annotation, i.e., placing a dot at the center of an object. While being simpler than the bounding-box or pixel-level annotation, obtaining this annotation is still…
Self-supervised learning has emerged as a powerful paradigm for label-free model pretraining, particularly in the video domain, where manual annotation is costly and time-intensive. However, existing self-supervised approaches employ…
Frame-by-frame annotation of bounding boxes by clinical experts is often required to train fully supervised object detection models on medical video data. We propose a method for improving object detection in medical videos through weak…
Video anomaly detection (VAD) plays a critical role in public safety applications such as intelligent surveillance. However, the rarity, unpredictability, and high annotation cost of real-world anomalies make it difficult to scale VAD…
Scene Graph Generation (SGG) aims to extract entities, predicates and their semantic structure from images, enabling deep understanding of visual content, with many applications such as visual reasoning and image retrieval. Nevertheless,…
Weakly-supervised learning is a paradigm for alleviating the scarcity of labeled data by leveraging lower-quality but larger-scale supervision signals. While existing work mainly focuses on utilizing a certain type of weak supervision, we…
Transcription-only Supervised Text Spotting aims to learn text spotters relying only on transcriptions but no text boundaries for supervision, thus eliminating expensive boundary annotation. The crux of this task lies in locating each…
This paper presents a simple unsupervised visual representation learning method with a pretext task of discriminating all images in a dataset using a parametric, instance-level classifier. The overall framework is a replica of a supervised…
Enabling computational systems with the ability to localize actions in video-based content has manifold applications. Traditionally, such a problem is approached in a fully-supervised setting where video-clips with complete frame-by-frame…
Contrastive learning has revolutionized the field of computer vision, learning rich representations from unlabeled data, which generalize well to diverse vision tasks. Consequently, it has become increasingly important to explain these…
Videos are a rich source for self-supervised learning (SSL) of visual representations due to the presence of natural temporal transformations of objects. However, current methods typically randomly sample video clips for learning, which…
Supervised object detection and semantic segmentation require object or even pixel level annotations. When there exist image level labels only, it is challenging for weakly supervised algorithms to achieve accurate predictions. The accuracy…
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
Continual learning (CL) is under-explored in the video domain. The few existing works contain splits with imbalanced class distributions over the tasks, or study the problem in unsuitable datasets. We introduce vCLIMB, a novel video…
We present a semi-supervised approach that localizes multiple unknown object instances in long videos. We start with a handful of labeled boxes and iteratively learn and label hundreds of thousands of object instances. We propose criteria…
The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an…
Video Coding for Machines (VCM) is committed to bridging to an extent separate research tracks of video/image compression and feature compression, and attempts to optimize compactness and efficiency jointly from a unified perspective of…
Previous work on action representation learning focused on global representations for short video clips. In contrast, many practical applications, such as video alignment, strongly demand learning the intensive representation of long…
Recently, self-supervised representation learning gives further development in multimedia technology. Most existing self-supervised learning methods are applicable to packaged data. However, when it comes to streamed data, they are…
Weakly supervised 3D object detection aims to learn a 3D detector with lower annotation cost, e.g., 2D labels. Unlike prior work which still relies on few accurate 3D annotations, we propose a framework to study how to leverage constraints…