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Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Boyao Zhou , Shunyuan Zheng , Hanzhang Tu , Ruizhi Shao , Boning Liu , Shengping Zhang , Liqiang Nie , Yebin Liu

We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Christophe Bolduc , Yannick Hold-Geoffroy , Zhixin Shu , Jean-François Lalonde

The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yingwenqi Jiang , Jiadong Tu , Yuan Liu , Xifeng Gao , Xiaoxiao Long , Wenping Wang , Yuexin Ma

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…

Graphics · Computer Science 2025-01-16 Meenakshi Krishnan , Liam Fowl , Ramani Duraiswami

Accurate geometric surface reconstruction, providing essential environmental information for navigation and manipulation tasks, is critical for enabling robotic self-exploration and interaction. Recently, 3D Gaussian Splatting (3DGS) has…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Tengfei Wang , Xin Wang , Yongmao Hou , Zhaoning Zhang , Yiwei Xu , Zongqian Zhan

Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Shuichang Lai , Letian Huang , Jie Guo , Kai Cheng , Bowen Pan , Xiaoxiao Long , Jiangjing Lyu , Chengfei Lv , Yanwen Guo

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin

Gaussian Splatting has become a popular technique for various 3D Computer Vision tasks, including novel view synthesis, scene reconstruction, and dynamic scene rendering. However, the challenge of natural-looking object insertion, where the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Vsevolod Skorokhodov , Nikita Durasov , Pascal Fua

We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are ubiquitous in indoor scenes. Our method combines 3D Gaussians…

Graphics · Computer Science 2025-11-18 Yong Liu , Keyang Ye , Tianjia Shao , Kun Zhou

Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined…

Graphics · Computer Science 2025-11-06 Meng Gai , Guoping Wang , Sheng Li

3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Wieland Morgenstern , Florian Barthel , Anna Hilsmann , Peter Eisert

We propose SIR, an efficient method to decompose differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomposing the materials and lighting conditions. Unlike previous…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaokang Wei , Zhuoman Liu , Ping Li , Yan Luximon

Blind image restoration (IR) is a common yet challenging problem in computer vision. Classical model-based methods and recent deep learning (DL)-based methods represent two different methodologies for this problem, each with their own…

Image and Video Processing · Electrical Eng. & Systems 2024-05-02 Zongsheng Yue , Hongwei Yong , Qian Zhao , Lei Zhang , Deyu Meng , Kwan-Yee K. Wong

3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras…

Graphics · Computer Science 2025-03-26 Qi Wu , Janick Martinez Esturo , Ashkan Mirzaei , Nicolas Moenne-Loccoz , Zan Gojcic

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization -- rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflection or refraction -- but remain slower due to the cost of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Peiyu Xu , Xin Sun , Krishna Mullia , Raymond Fei , Iliyan Georgiev , Shuang Zhao

This paper studies the problem of estimating physical properties (system identification) through visual observations. To facilitate geometry-aware guidance in physical property estimation, we introduce a novel hybrid framework that…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Junhao Cai , Yuji Yang , Weihao Yuan , Yisheng He , Zilong Dong , Liefeng Bo , Hui Cheng , Qifeng Chen

We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Jiahao Niu , Rongjia Zheng , Wenju Xu , Wei-Shi Zheng , Qing Zhang

Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Grzegorz Wilczyński , Mikołaj Zieliński , Krzysztof Byrski , Joanna Waczyńska , Dominik Belter , Przemysław Spurek