Related papers: Self-Supervised Behavior Cloned Transformers are P…
Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we…
Vision language tasks, such as answering questions about or generating captions that describe an image, are difficult tasks for computers to perform. A relatively recent body of research has adapted the pretrained transformer architecture…
Providing care for ageing populations is an onerous task, and as life expectancy estimates continue to rise, the number of people that require senior care is growing rapidly. This paper proposes a methodology based on Transformer Neural…
Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…
Transformers have gained popularity in the software engineering (SE) literature. These deep learning models are usually pre-trained through a self-supervised objective, meant to provide the model with basic knowledge about a language of…
Large-scale pretraining of visual representations has led to state-of-the-art performance on a range of benchmark computer vision tasks, yet the benefits of these techniques at extreme scale in complex production systems has been relatively…
Transformer-based large language models have remarkable potential to accelerate design optimization for applications such as drug development and materials discovery. Self-supervised pretraining of transformer models requires large-scale…
Reinforcement learning with sparse rewards is challenging because an agent can rarely obtain non-zero rewards and hence, gradient-based optimization of parameterized policies can be incremental and slow. Recent work demonstrated that using…
Professional race-car drivers can execute extreme overtaking maneuvers. However, existing algorithms for autonomous overtaking either rely on simplified assumptions about the vehicle dynamics or try to solve expensive…
Transformer based language models exhibit intelligent behaviors such as understanding natural language, recognizing patterns, acquiring knowledge, reasoning, planning, reflecting and using tools. This paper explores how their underlying…
Deep neural networks are data hungry models and thus face difficulties when attempting to train on small text datasets. Transfer learning is a potential solution but their effectiveness in the text domain is not as explored as in areas such…
Sequence modeling approaches have shown promising results in robot imitation learning. Recently, diffusion models have been adopted for behavioral cloning in a sequence modeling fashion, benefiting from their exceptional capabilities in…
Emotion recognition is a challenging task due to limited availability of in-the-wild labeled datasets. Self-supervised learning has shown improvements on tasks with limited labeled datasets in domains like speech and natural language.…
In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…
Transfer learning has witnessed remarkable progress in recent years, for example, with the introduction of augmentation-based contrastive self-supervised learning methods. While a number of large-scale empirical studies on the transfer…
This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain…
Pre-training language models (LMs) on large-scale unlabeled text data makes the model much easier to achieve exceptional downstream performance than their counterparts directly trained on the downstream tasks. In this work, we study what…
In this work, we investigate the application of Machine Learning techniques to sport climbing. Expanding upon previous projects, we develop a visualization tool for move sequence evaluation on a given boulder. Then, we look into move…
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…
Applying machine learning to tasks that operate with code changes requires their numerical representation. In this work, we propose an approach for obtaining such representations during pre-training and evaluate them on two different…