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This research discusses how to utilise digital gaming to support the well-being of its users and sustain their physical and mental health during the COVID-19 lockdown in which people's activities are limited. The published academic…

Computers and Society · Computer Science 2020-05-05 Hiroko Oe

The impact of large language models (LLMs) on critical thinking has provoked growing attention, yet this impact on actual performance may not be uniformly negative or positive. Particularly, the role of time -- the temporal context under…

Human-Computer Interaction · Computer Science 2026-03-11 Jiayin Zhi , Harsh Kumar , Mina Lee

What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for…

Artificial Intelligence · Computer Science 2018-07-26 Rachit Dubey , Pulkit Agrawal , Deepak Pathak , Thomas L. Griffiths , Alexei A. Efros

As social media platforms are increasingly adopted, the data the data people leave behind is shining new light into our understanding of phenomena, ranging from socio-economic-political events to the spread of infectious diseases. This…

Computers and Society · Computer Science 2025-01-13 Munmun De Choudhury

Recommender systems underpin many of the personalized services in the online information & social media ecosystem. However, the assumptions in the research on content recommendations in domains like search, video, and music are often…

Social and Information Networks · Computer Science 2024-09-23 Nathan Bartley , Kristina Lerman

Asymmetric evolutionary games, such as the Ultimatum Game, provide keys to understanding the emergence of fairness in social species. Building on this framework, we explore the evolution of social value systems and the operational role that…

Physics and Society · Physics 2025-05-13 Hana Krakovská , Rudolf Hanel

The emergence of collective cooperation in competitive environments is a well-known phenomenon in biology, economics, and social systems. While most evolutionary game models focus on the evolution of strategies for a fixed game, how…

Physics and Society · Physics 2024-08-01 Onkar Sadekar , Andrea Civilini , Jesús Gómez-Gardeñes , Vito Latora , Federico Battiston

This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber caf\'es. It was revealed that most of the gamers were young, male, single, as well as high school and vocational…

Computers and Society · Computer Science 2020-11-23 Rex Bringula , Kristian Paul M. Lugtu , Mark Anthony D. Uy , Ariel Aviles

Large-scale data resulting from users online interactions provide the ultimate source of information to study emergent social phenomena on the Web. From individual actions of users to observable collective behaviors, different mechanisms…

Physics and Society · Physics 2015-05-20 Marija Mitrović , Georgios Paltoglou , Bosiljka Tadić

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Social media comprises interactive applications and platforms for creating, sharing and exchange of user-generated contents. The past ten years have brought huge growth in social media, especially online social networking services, and it…

Social and Information Networks · Computer Science 2012-03-09 Sheng Yu , Subhash Kak

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

Much in the same way that people enjoy, from time to time, the pathos of consuming a tragic film or piece of literature, designers of digital games are increasingly including elements within their games that evoke uncomfortable or negative…

Computers and Society · Computer Science 2019-09-17 Tom Blount , Callum Spawforth

The evolution of existing transportation systems,mainly driven by urbanization and increased availability of mobility options, such as private, profit-maximizing ride-hailing companies, calls for tools to reason about their design and…

TikTok, a popular short video sharing application, emerged as the dominant social media platform for young people, with a pronounced influence on how young women and people of color interact online. The application has become a global space…

How can a social planner adaptively incentivize selfish agents who are learning in a strategic environment to induce a socially optimal outcome in the long run? We propose a two-timescale learning dynamics to answer this question in both…

Computer Science and Game Theory · Computer Science 2022-04-13 Chinmay Maheshwari , Kshitij Kulkarni , Manxi Wu , Shankar Sastry

Reputation plays a crucial role in social interactions by affecting the fitness of individuals during an evolutionary process. Previous works have extensively studied the result of imitation dynamics without focusing on potential irrational…

Physics and Society · Physics 2024-04-24 Kehuan Feng , Songlin Han , Minyu Feng , Attila Szolnoki

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

Machine Learning · Computer Science 2021-10-07 Andraž De Luisa , Jan Hartman , David Nabergoj , Samo Pahor , Marko Rus , Bozhidar Stevanoski , Jure Demšar , Erik Štrumbelj

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

Human-Computer Interaction · Computer Science 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

Rapid spread of harmful misinformation has led to a dire need for effective media literacy interventions, to which educational games have been suggested as a possible solution. Researchers and educators have created several games that…

Human-Computer Interaction · Computer Science 2025-03-05 Nisha Devasia , Runhua Zhao , Jin Ha Lee