Related papers: Instance Tracking in 3D Scenes from Egocentric Vid…
In this paper, we present an approach for tracking people in monocular videos, by predicting their future 3D representations. To achieve this, we first lift people to 3D from a single frame in a robust way. This lifting includes information…
The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the…
We are interested in anticipating as early as possible the target location of a person's object manipulation action in a 3D workspace from egocentric vision. It is important in fields like human-robot collaboration, but has not yet received…
Incorporating the physical environment is essential for a complete understanding of human behavior in unconstrained every-day tasks. This is especially important in ego-centric tasks where obtaining 3 dimensional information is both…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…
Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D…
3D single object tracking (SOT) is an important and challenging task for the autonomous driving and mobile robotics. Most existing methods perform tracking between two consecutive frames while ignoring the motion patterns of the target over…
Referring Video Object Segmentation is an emerging multi-modal task that aims to segment objects in the video given a natural language expression. In this work, we build two instance-centric models and fuse predicted results from…
Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context…
In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera. In contrast to expensive marker-based or…
Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or…
We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…
Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…
To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep…
Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an…
Accurate 3D tracking of hands and their interactions with the world in unconstrained settings remains a significant challenge for egocentric computer vision. With few exceptions, existing datasets are predominantly captured in controlled…
Despite significant efforts, cutting-edge video segmentation methods still remain sensitive to occlusion and rapid movement, due to their reliance on the appearance of objects in the form of object embeddings, which are vulnerable to these…
On a minute-to-minute basis people undergo numerous fluid interactions with objects that barely register on a conscious level. Recent neuroscientific research demonstrates that humans have a fixed size prior for salient objects. This…
In this work we present a novel approach to joint semantic localisation and scene understanding. Our work is motivated by the need for localisation algorithms which not only predict 6-DoF camera pose but also simultaneously recognise…
Locating and retrieving objects from scene-level point clouds is a challenging problem with broad applications in robotics and augmented reality. This task is commonly formulated as open-vocabulary 3D instance segmentation. Although recent…