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3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…
Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid,…
Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…
It plays a fundamental role to compactly represent the visual information towards the optimization of the ultimate utility in myriad visual data centered applications. With numerous approaches proposed to efficiently compress the texture…
Implicit Neural Representations (INRs) have emerged in the last few years as a powerful tool to encode continuously a variety of different signals like images, videos, audio and 3D shapes. When applied to 3D shapes, INRs allow to overcome…
Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting…
In this paper, we propose a novel learning-based framework for 3D shape registration, which overcomes the challenges of significant non-rigid deformation and partiality undergoing among input shapes, and, remarkably, requires no…
Muscle-based systems have the potential to provide both anatomical accuracy and semantic interpretability as compared to blendshape models; however, a lack of expressivity and differentiability has limited their impact. Thus, we propose…
Deep neural networks (DNNs) trained on large-scale datasets have recently achieved impressive improvements in face recognition. But a persistent challenge remains to develop methods capable of handling large pose variations that are…
Volumetric modeling and neural radiance field representations have revolutionized 3D face capture and photorealistic novel view synthesis. However, these methods often require hundreds of multi-view input images and are thus inapplicable to…
Meaningful facial parts can convey key cues for both facial action unit detection and expression prediction. Textured 3D face scan can provide both detailed 3D geometric shape and 2D texture appearance cues of the face which are beneficial…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…
Deep Implicit Functions (DIFs) have gained popularity in 3D computer vision due to their compactness and continuous representation capabilities. However, addressing dense correspondences and semantic relationships across DIF-encoded shapes…
Accurate analysis and classification of facial attributes are essential in various applications, from human-computer interaction to security systems. In this work, a novel approach to enhance facial classification and recognition tasks…
The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…
In this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work…
Recovery of a 3D head model including the complete face and hair regions is still a challenging problem in computer vision and graphics. In this paper, we consider this problem using only a few multi-view portrait images as input. Previous…
Blind face restoration aims at recovering high-quality face images from those with unknown degradations. Current algorithms mainly introduce priors to complement high-quality details and achieve impressive progress. However, most of these…
Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit…
We present the first 3D morphable modelling approach, whereby 3D face shape can be directly and completely defined using a textual prompt. Building on work in multi-modal learning, we extend the FLAME head model to a common image-and-text…