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With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

Multimedia · Computer Science 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

Micro-expressions are short bursts of emotion that are difficult to hide. Their detection in children is an important cue to assist psychotherapists in conducting better therapy. However, existing research on the detection of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Nikin~Matharaarachchi , Muhammad~Fermi Pasha , Sonya~Coleman , Kah PengWong

Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Zhuangzi Li , Jian Jin , Shilv Cai , Weisi Lin

Facial micro-expressions indicate brief and subtle facial movements that appear during emotional communication. In comparison to macro-expressions, micro-expressions are more challenging to be analyzed due to the short span of time and the…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Hong-Xia Xie , Ling Lo , Hong-Han Shuai , Wen-Huang Cheng

We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Korrawe Karunratanakul , Sergey Prokudin , Otmar Hilliges , Siyu Tang

We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…

Image and Video Processing · Electrical Eng. & Systems 2024-10-04 Yu-Chih Chen , Avinab Saha , Alexandre Chapiro , Christian Häne , Jean-Charles Bazin , Bo Qiu , Stefano Zanetti , Ioannis Katsavounidis , Alan C. Bovik

We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gayal Kuruppu , Bumuthu Dilshan , Shehan Samarasinghe , Nipuna Madhushan , Ranga Rodrigo

This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order…

Artificial Intelligence · Computer Science 2012-09-28 Cristina M. Noaica , Robert Badea , Iulia M. Motoc , Claudiu G. Ghica , Alin C. Rosoiu , Nicolaie Popescu-Bodorin

Interactive visual applications create animations that encode changes in the data. For example, cross-filtering dynamically updates linked visualizations based on the user's continuous brushing actions. The animated effects resulting from…

Human-Computer Interaction · Computer Science 2016-04-04 Eugene Wu , Lilong Jiang , Larry Xu , Arnab Nandi

Caricature is an art form that expresses subjects in abstract, simple and exaggerated view. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with a…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Qianyi Wu , Juyong Zhang , Yu-Kun Lai , Jianmin Zheng , Jianfei Cai

Many videos depict people, and it is their interactions that inform us of their activities, relation to one another and the cultural and social setting. With advances in human action recognition, researchers have begun to address the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-24 Alexandros Stergiou , Ronald Poppe

Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Zicheng Zhang , Yingjie Zhou , Wei Sun , Xiongkuo Min , Yuzhe Wu , Guangtao Zhai

People represent their emotions in a myriad of ways. Among the most important ones is whole body expressions which have many applications in different fields such as human-computer interaction (HCI). One of the most important challenges in…

Computer Vision and Pattern Recognition · Computer Science 2020-10-29 Peyman Tahghighi , Abbas Koochari , Masoume Jalali

Personalized vision-language retrieval seeks to recognize new concepts (e.g. "my dog Fido") from only a few examples. This task is challenging because it requires not only learning a new concept from a few images, but also integrating the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Fiona Ryan , Josef Sivic , Fabian Caba Heilbron , Judy Hoffman , James M. Rehg , Bryan Russell

Observation is an essential tool for understanding and studying human behavior and mental states. However, coding human behavior is a time-consuming, expensive task, in which reliability can be difficult to achieve and bias is a risk.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Flavia D. Frumosu , Nicole N. Lønfeldt , A. -R. Cecilie Mora-Jensen , Sneha Das , Nicklas Leander Lund , A. Katrine Pagsberg , Line K. H. Clemmensen

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

Decoding visual images from brain activity has significant potential for advancing brain-computer interaction and enhancing the understanding of human perception. Recent approaches align the representation spaces of images and brain…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Nona Rajabi , Antônio H. Ribeiro , Miguel Vasco , Farzaneh Taleb , Mårten Björkman , Danica Kragic

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

Human-Computer Interaction · Computer Science 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze