Related papers: Revisiting Micro and Macro Expressions in Computer…
Capturing and rendering life-like hair is particularly challenging due to its fine geometric structure, the complex physical interaction and its non-trivial visual appearance.Yet, hair is a critical component for believable avatars. In this…
The perception of physical objects and miniatures enhances the realism and immersion in VR. This work explores the relationship between haptic feedback from real objects and their visual representations in VR. The study examines how users…
The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…
Virtual influencers~(VIs) -- digitally constructed social-media personas -- are becoming increasingly visible in online culture, marketing, and identity formation. Yet it remains unclear whether audiences respond to them through the same…
Human-Machine Interaction (HMI) systems have gained huge interest in recent years, with reference expression comprehension being one of the main challenges. Traditionally human-machine interaction has been mostly limited to speech and…
A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…
Humans are social creatures who readily recognize various social interactions from simple display of moving shapes. While previous research has often focused on visual features, we examine what semantic representations that humans employ to…
Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…
Visual hallucination (VH) means that a multi-modal LLM (MLLM) imagines incorrect details about an image in visual question answering. Existing studies find VH instances only in existing image datasets, which results in biased understanding…
Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence.…
Human emotions analysis has been the focus of many studies, especially in the field of Affective Computing, and is important for many applications, e.g. human-computer intelligent interaction, stress analysis, interactive games, animations,…
Vision-Language Models (VLMs) are trained on vast amounts of data captured by humans emulating our understanding of the world. However, known as visual illusions, human's perception of reality isn't always faithful to the physical world.…
Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…
This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…
Human shape and clothing estimation has gained significant prominence in various domains, including online shopping, fashion retail, augmented reality (AR), virtual reality (VR), and gaming. The visual representation of human shape and…
Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current co-viewing platforms often lack visible embodied cues, such…
An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…
This paper refers to an observational research that investigates preschool children's mental representations of robots. Our hypotheses were that: a) three to six years-old children think about robots as human-like entities, concerning to…
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms…
Recovering the spatial layout of the cameras and the geometry of the scene from extreme-view images is a longstanding challenge in computer vision. Prevailing 3D reconstruction algorithms often adopt the image matching paradigm and presume…