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This work studies approximation based on single-hidden-layer feedforward and recurrent neural networks with randomly generated internal weights. These methods, in which only the last layer of weights and a few hyperparameters are optimized,…

Probability · Mathematics 2021-02-17 Lukas Gonon , Lyudmila Grigoryeva , Juan-Pablo Ortega

Applying the concepts and formalisms from Evolutionary Game Theory to the data regime, the fundamental paradigms of Evolutionary Data Theory are introduced. Interpreting data in matrix form as evolutionary entities, input data is mapped to…

Neural and Evolutionary Computing · Computer Science 2026-05-27 Philipp Wissgott

Recurrent neural networks (RNNs) provide a theoretical framework for understanding computation in biological neural circuits, yet classical results, such as Hopfield's model of associative memory, rely on symmetric connectivity that…

Disordered Systems and Neural Networks · Physics 2026-02-17 Ramón Nartallo-Kaluarachchi , Renaud Lambiotte , Alain Goriely

Evolutionary game dynamics in structured populations has been extensively explored in past decades. However, most previous studies assume that payoffs of individuals are fully determined by the strategic behaviors of interacting parties and…

Populations and Evolution · Quantitative Biology 2019-06-19 Qi Su , Lei Zhou , Long Wang

Whether a population of decision-making individuals will reach a state of satisfactory decisions is a fundamental problem in studying collective behaviors. In the framework of evolutionary game theory and by means of potential functions,…

Multiagent Systems · Computer Science 2022-01-13 Negar Sakhaei , Zeinab Maleki , Pouria Ramazi

Recurrent neural networks are capable of learning the dynamics of an unknown nonlinear system purely from input-output measurements. However, the resulting models do not provide any stability guarantees on the input-output mapping. In this…

Machine Learning · Computer Science 2022-12-19 Daniel Frank , Decky Aspandi Latif , Michael Muehlebach , Benjamin Unger , Steffen Staab

The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this paper, we move away…

Computer Science and Game Theory · Computer Science 2020-12-16 Stratis Skoulakis , Tanner Fiez , Ryann Sim , Georgios Piliouras , Lillian Ratliff

We leverage probabilistic models of neural representations to investigate how residual networks fit classes. To this end, we estimate class-conditional density models for representations learned by deep ResNets. We then use these models to…

Machine Learning · Computer Science 2022-12-02 Michał Jamroż , Marcin Kurdziel

Spurred by tremendous success in pattern matching and prediction tasks, researchers increasingly resort to machine learning to aid original scientific discovery. Given large amounts of observational data about a system, can we uncover the…

Machine Learning · Computer Science 2025-01-31 Hananeh Aliee , Fabian J. Theis , Niki Kilbertus

Residual networks (ResNets) are a deep learning architecture that substantially improved the state of the art performance in certain supervised learning tasks. Since then, they have received continuously growing attention. ResNets have a…

Machine Learning · Computer Science 2020-03-02 Johannes Müller

Neural ordinary differential equations (ODEs) have attracted much attention as continuous-time counterparts of deep residual neural networks (NNs), and numerous extensions for recurrent NNs have been proposed. Since the 1980s, ODEs have…

Machine Learning · Computer Science 2022-10-17 Kazuki Irie , Francesco Faccio , Jürgen Schmidhuber

In this paper we extend the investigation of cooperation in some classical evolutionary games on populations were the network of interactions among individuals is of the scale-free type. We show that the update rule, the payoff computation…

Physics and Society · Physics 2009-11-13 M. Tomassini , L. Luthi , E. Pestelacci

The prevailing methodology for analyzing population games and evolutionary dynamics in the large population limit assumes that a Poisson process (or clock) inherent to each agent determines when the agent can revise its strategy. Hence,…

Systems and Control · Electrical Eng. & Systems 2022-04-04 Semih Kara , Nuno C. Martins , Murat Arcak

Recurrent neural networks can learn complex transduction problems that require maintaining and actively exploiting a memory of their inputs. Such models traditionally consider memory and input-output functionalities indissolubly entangled.…

Machine Learning · Computer Science 2018-11-09 Davide Bacciu , Antonio Carta , Alessandro Sperduti

A novel strategy to automated classification is introduced which exploits a fully trained dynamical system to steer items belonging to different categories toward distinct asymptotic attractors. These latter are incorporated into the model…

Disordered Systems and Neural Networks · Physics 2023-02-01 Lorenzo Chicchi , Duccio Fanelli , Lorenzo Giambagli , Lorenzo Buffoni , Timoteo Carletti

In this paper, we deal with the equilibrium selection problem, which amounts to steering a population of individuals engaged in strategic game-theoretic interactions to a desired collective behavior. In the literature, this problem has been…

Systems and Control · Electrical Eng. & Systems 2025-11-11 Lorenzo Zino , Mengbin Ye , Giuseppe Carlo Calafiore , Alessandro Rizzo

Recurrent Neural Networks (RNNs) have achieved remarkable performance on a range of tasks. A key step to further empowering RNN-based approaches is improving their explainability and interpretability. In this work we present MEME: a model…

Machine Learning · Computer Science 2021-04-15 Dmitry Kazhdan , Botty Dimanov , Mateja Jamnik , Pietro Liò

Recurrent neural networks (RNNs) have recently been extensively applied to model the time-evolution in fluid dynamics, weather predictions, and even chaotic systems thanks to their ability to capture temporal dependencies and sequential…

Quantum Physics · Physics 2026-01-21 Alex P. Ning , Lingyu Yang , Gia-Wei Chern

We live and cooperate in networks. However, links in networks only allow for pairwise interactions, thus making the framework suitable for dyadic games, but not for games that are played in groups of more than two players. Here, we study…

Applying convolutional neural networks to large images is computationally expensive because the amount of computation scales linearly with the number of image pixels. We present a novel recurrent neural network model that is capable of…

Machine Learning · Computer Science 2014-06-25 Volodymyr Mnih , Nicolas Heess , Alex Graves , Koray Kavukcuoglu