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Related papers: HHAvatar: Gaussian Head Avatar with Dynamic Hairs

200 papers

Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled remarkable progress in image and video generation for avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Chao Xu , Xiaochen Zhao , Xiang Deng , Jingxiang Sun , Donglin Di , Zhuo Su , Yebin Liu

Similar to facial beautification in real life, 3D virtual avatars require personalized customization to enhance their visual appeal, yet this area remains insufficiently explored. Although current 3D Gaussian editing methods can be adapted…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yiming Zhong , Xiaolin Zhang , Ligang Liu , Yao Zhao , Yunchao Wei

Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yeheng Zong , Pou-Chun Kung , Yike Pan , Seth Isaacson , Yizhou Chen , Ram Vasudevan , Katherine A. Skinner

Efficient neural representations for dynamic video scenes are critical for applications ranging from video compression to interactive simulations. Yet, existing methods often face challenges related to high memory usage, lengthy training…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Andrew Bond , Jui-Hsien Wang , Long Mai , Erkut Erdem , Aykut Erdem

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Xiao Han , Yukang Cao , Kai Han , Xiatian Zhu , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Kwan-Yee K. Wong

Undoubtedly, high-fidelity 3D hair plays an indispensable role in digital humans. However, existing monocular hair modeling methods are either tricky to deploy in digital systems (e.g., due to their dependence on complex user interactions…

Graphics · Computer Science 2022-05-10 Keyu Wu , Yifan Ye , Lingchen Yang , Hongbo Fu , Kun Zhou , Youyi Zheng

Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haokai Pang , Heming Zhu , Adam Kortylewski , Christian Theobalt , Marc Habermann

We present VRGaussianAvatar, an integrated system that enables real-time full-body 3D Gaussian Splatting (3DGS) avatars in virtual reality using only head-mounted display (HMD) tracking signals. The system adopts a parallel pipeline with a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Hail Song , Boram Yoon , Seokhwan Yang , Seoyoung Kang , Hyunjeong Kim , Henning Metzmacher , Woontack Woo

We introduce ELITE, an Efficient Gaussian head avatar synthesis from a monocular video via Learned Initialization and TEst-time generative adaptation. Prior works rely either on a 3D data prior or a 2D generative prior to compensate for…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Kim Youwang , Lee Hyoseok , Subin Park , Gerard Pons-Moll , Tae-Hyun Oh

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Youyi Zhan , Tianjia Shao , He Wang , Yin Yang , Kun Zhou

We present NBAvatar - a method for realistic rendering of head avatars handling non-rigid deformations caused by hand-face interaction. We introduce a novel representation for animated avatars by combining the training of oriented planar…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 David Svitov , Mahtab Dahaghin

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise static scenes. Our key contribution is Deep Gaussian Shadow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Riza Alp Guler , Jian Wang , Gerard Pons-Moll , Bing Zhou

We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Xuan Cheng , Jiahao Rao , Chengyang Li , Wenhao Wang , Weilin Chen , Lvqing Yang

This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Thu Nguyen-Phuoc , Gabriel Schwartz , Yuting Ye , Stephen Lombardi , Lei Xiao

Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Ziyan Wang , Giljoo Nam , Aljaz Bozic , Chen Cao , Jason Saragih , Michael Zollhoefer , Jessica Hodgins

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Seungjun Oh , Younggeun Lee , Hyejin Jeon , Eunbyung Park

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

Graphics · Computer Science 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu