Related papers: Auralization based on multi-perspective ambisonic …
Implicit Neural Representations (INRs) are nowadays used to represent multimedia signals across various real-life applications, including image super-resolution, image compression, or 3D rendering. Existing methods that leverage INRs are…
Autoregressive (AR) modeling is invaluable in signal processing, in particular in speech and audio fields. Attempts in the literature can be found that regularize or constrain either the time-domain signal values or the AR coefficients,…
Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…
End-to-end full-duplex Speech Language Models (SLMs) require precise turn-taking for natural interaction. However, optimizing temporal dynamics via standard raw-token reinforcement learning (RL) degrades semantic quality, causing severe…
The reverberation time (T60) and the direct-to-reverberant ratio (DRR) are commonly used to characterize room acoustic environments. Both parameters can be measured from an acoustic impulse response (AIR) or using blind estimation methods…
The spatial impulse response (SIR) method is a well-known approach to calculate transient acoustic fields of arbitrary-shape transducers. It involves the evaluation of a time-dependent surface integral. Although analytic expressions of the…
The image model method has been widely used to simulate room impulse responses and the endeavor to adapt this method to different applications has also piqued great interest over the last few decades. This paper attempts to extend the image…
Air absorption is an important effect to consider when simulating room acoustics as it leads to significant attenuation in high frequencies. In this study, an offline method for adding air absorption to simulated room impulse responses is…
Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…
Blind acoustic parameter estimation consists in inferring the acoustic properties of an environment from recordings of unknown sound sources. Recent works in this area have utilized deep neural networks trained either partially or…
In this work, we introduce a novel framework which combines physics and machine learning methods to analyse acoustic signals. Three methods are developed for this task: a Bayesian inference approach for inferring the spectral acoustics…
We propose AuralNet, a novel 3D multi-source binaural sound source localization approach that localizes overlapping sources in both azimuth and elevation without prior knowledge of the number of sources. AuralNet employs a gated…
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…
In the analysis of acoustic scenes, often the occurring sounds have to be detected in time, recognized, and localized in space. Usually, each of these tasks is done separately. In this paper, a model-based approach to jointly carry them out…
We present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using…
With the widespread application of automatic speech recognition (ASR) systems, their vulnerability to adversarial attacks has been extensively studied. However, most existing adversarial examples are generated on specific individual models,…
Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…
Sounds reach one microphone in a stereo pair sooner than the other, resulting in an interaural time delay that conveys their directions. Estimating a sound's time delay requires finding correspondences between the signals recorded by each…
Subjective room acoustics impressions play an important role for the performance and reception of music in concert venues and auralizations. Therefore, room acoustics since the 20th century dealt with the relationship between objective,…
This paper introduces a generalization of the empirical interpolation method (EIM) and the reduced basis method (RBM) in order to allow their combination with data mining and data assimilation. The purpose is to be able to derive sound…