Related papers: Auralization based on multi-perspective ambisonic …
Smart glasses are increasingly recognized as a key medium for augmented reality, offering a hands-free platform with integrated microphones and non-ear-occluding loudspeakers to seamlessly mix virtual sound sources into the real-world…
An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and…
We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR…
The generation of room impulse responses (RIRs) using deep neural networks has attracted growing research interest due to its applications in virtual and augmented reality, audio postproduction, and related fields. Most existing approaches…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
Changes in room acoustics, such as modifications to surface absorption or the insertion of a scattering object, significantly impact measured room impulse responses (RIRs). These changes can affect the performance of systems used in echo…
Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the…
This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…
Room impulse response estimation is essential for tasks like speech dereverberation, which improves automatic speech recognition. Most existing methods rely on either statistical signal processing or deep neural networks designed to…
We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method…
This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first…
This article presents an interactive system for stage acoustics experimentation including considerations for hearing one's own and others' instruments. The quality of real-time auralization systems for psychophysical experiments on music…
The reproduction of acoustics is an important aspect of the preservation of cultural heritage. A common approach is to capture an impulse response in a hall and auralize it by convolving an input signal with the measured reverberant…
In real-world acoustic scenarios, there often are multiple sound sources present in a room. These sources are situated in various locations and produce sounds that reach the listener from multiple directions. The presence of multiple…
Data-driven acoustic echo cancellation (AEC) methods, predominantly trained on synthetic or constrained real-world datasets, encounter performance declines in unseen echo scenarios, especially in real environments where echo paths are not…
Room acoustics measurements are used in many areas of audio research, from physical acoustics modelling and speech enhancement to virtual reality applications. This paper documents the technical specifications and choices made in the…
Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and…
Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…
Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…