Related papers: PointNeRF++: A multi-scale, point-based Neural Rad…
Due to the ability to synthesize high-quality novel views, Neural Radiance Fields (NeRF) have been recently exploited to improve visual localization in a known environment. However, the existing methods mostly utilize NeRFs for data…
Neural radiance fields (NeRFs) are a powerful tool for implicit scene representations, allowing for differentiable rendering and the ability to make predictions about unseen viewpoints. There has been growing interest in object and…
We present a novel lightweight convolutional neural network for point cloud analysis. In contrast to many current CNNs which increase receptive field by downsampling point cloud, our method directly operates on the entire point sets without…
Point clouds have become increasingly vital across various applications thanks to their ability to realistically depict 3D objects and scenes. Nevertheless, effectively compressing unstructured, high-precision point cloud data remains a…
We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GPU, even the best-engineered Instant-NGP or i-NGP cannot…
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…
Neural Radiance Fields (NeRF) give rise to learning-based 3D reconstruction methods widely used in industrial applications. Although prevalent methods achieve considerable improvements in small-scale scenes, accomplishing reconstruction in…
Neural radiance fields~(NeRF) have recently been applied to render large-scale scenes. However, their limited model capacity typically results in blurred rendering results. Existing large-scale NeRFs primarily address this limitation by…
Neural Radiance Field (NeRF) is a powerful tool to faithfully generate novel views for scenes with only sparse captured images. Despite its strong capability for representing 3D scenes and their appearance, its editing ability is very…
Neural Radiance Fields (NeRF) have shown impressive capabilities for photorealistic novel view synthesis when trained on dense inputs. However, when trained on sparse inputs, NeRF typically encounters issues of incorrect density or color…
We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale visual captures spanning buildings or even multiple city blocks collected primarily from drones. In contrast to single object scenes (on which NeRFs…
Although Neural Radiance Fields (NeRF) is popular in the computer vision community recently, registering multiple NeRFs has yet to gain much attention. Unlike the existing work, NeRF2NeRF, which is based on traditional optimization methods…
Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex…
Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at…
Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a…
We present NeRF-XL, a principled method for distributing Neural Radiance Fields (NeRFs) across multiple GPUs, thus enabling the training and rendering of NeRFs with an arbitrarily large capacity. We begin by revisiting existing multi-GPU…
While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rendering still rely on the provided point primitives (GL_POINTS,…
Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of…
Neural Radiance Fields (NeRFs) have emerged as promising digital mediums of 3D objects and scenes, sparking a surge in research to extend the editing capabilities in this domain. The task of seamless editing and merging of multiple NeRFs,…
Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications. Recently, Neural Radiance Fields (NeRF), a rendering technique that uses neural networks to…