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On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

An end-to-end (E2E) visuomotor policy is typically treated as a unified whole, but recent approaches using out-of-domain (OOD) data to pretrain the visual encoder have cleanly separated the visual encoder from the network, with the…

Robotics · Computer Science 2025-05-15 Ruiyu Wang , Zheyu Zhuang , Shutong Jin , Nils Ingelhag , Danica Kragic , Florian T. Pokorny

Simulation offers a scalable and efficient alternative to real-world data collection for learning visuomotor robotic policies. However, the simulation-to-reality, or Sim2Real distribution shift -- introduced by employing simulation-trained…

Robotics · Computer Science 2025-09-09 Yash Yardi , Samuel Biruduganti , Lars Ankile

The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific)…

Robotics · Computer Science 2023-08-16 Jianren Wang , Sudeep Dasari , Mohan Kumar Srirama , Shubham Tulsiani , Abhinav Gupta

Several groups are currently investigating how deep learning may advance the state-of-the-art in image and video coding. An open question is how to make deep neural networks work in conjunction with existing (and upcoming) video codecs,…

Image and Video Processing · Electrical Eng. & Systems 2019-12-17 Eirina Bourtsoulatze , Aaron Chadha , Ilya Fadeev , Vasileios Giotsas , Yiannis Andreopoulos

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Building correspondences across different modalities, such as video and language, has recently become critical in many visual recognition applications, such as video captioning. Inspired by machine translation, recent models tackle this…

Computer Vision and Pattern Recognition · Computer Science 2019-11-11 Silvio Olivastri , Gurkirt Singh , Fabio Cuzzolin

In this paper, we introduce a novel visual representation learning which relies on a handful of adaptively learned tokens, and which is applicable to both image and video understanding tasks. Instead of relying on hand-designed splitting…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Michael S. Ryoo , AJ Piergiovanni , Anurag Arnab , Mostafa Dehghani , Anelia Angelova

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as…

Machine Learning · Computer Science 2022-06-24 Bowen Baker , Ilge Akkaya , Peter Zhokhov , Joost Huizinga , Jie Tang , Adrien Ecoffet , Brandon Houghton , Raul Sampedro , Jeff Clune

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Video-based dialog task is a challenging multimodal learning task that has received increasing attention over the past few years with state-of-the-art obtaining new performance records. This progress is largely powered by the adaptation of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-27 Huda Alamri , Anthony Bilic , Michael Hu , Apoorva Beedu , Irfan Essa

Vision transformers have established a precedent of patchifying images into uniformly-sized chunks before processing. We hypothesize that this design choice may limit models in learning comprehensive and compositional representations from…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Neha Kalibhat , Priyatham Kattakinda , Sumit Nawathe , Arman Zarei , Nikita Seleznev , Samuel Sharpe , Senthil Kumar , Soheil Feizi

Our objective in this work is video-text retrieval - in particular a joint embedding that enables efficient text-to-video retrieval. The challenges in this area include the design of the visual architecture and the nature of the training…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Max Bain , Arsha Nagrani , Gül Varol , Andrew Zisserman

Supervised deep convolutional neural networks (DCNNs) are currently one of the best computational models that can explain how the primate ventral visual stream solves object recognition. However, embodied cognition has not been considered…

Machine Learning · Computer Science 2021-06-21 Maytus Piriyajitakonkij , Sirawaj Itthipuripat , Theerawit Wilaiprasitporn , Nat Dilokthanakul

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Pre-trained vision encoders like DINOv2 have demonstrated exceptional performance on unimodal tasks. However, we observe that their feature representations are poorly aligned across different modalities. For instance, the feature embedding…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Rishabh Kabra , Maks Ovsjanikov , Drew A. Hudson , Ye Xia , Skanda Koppula , Andre Araujo , Joao Carreira , Niloy J. Mitra
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