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With advances in technology, there has been growing interest in developing effective mapping methods for 3-dimensional objects in recent years. Volumetric parameterization for 3D solid manifolds plays an important role in processing 3D…

Computational Geometry · Computer Science 2025-06-23 Zhiyuan Lyu , Qiguang Chen , Gary P. T. Choi , Lok Ming Lui

Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Moritz Heep , Sven Behnke , Eduard Zell

How much cutting is needed to simplify the topology of a surface? We provide bounds for several instances of this question, for the minimum length of topologically non-trivial closed curves, pants decompositions, and cut graphs with a given…

Combinatorics · Mathematics 2015-04-08 Éric Colin de Verdière , Alfredo Hubard , Arnaud de Mesmay

Deep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2022-09-09 Subeesh Vasu , Nicolas Talabot , Artem Lukoianov , Pierre Baqué , Jonathan Donier , Pascal Fua

A new formula is obtained in algebraic topology, in terms of Betti numbers, and a new method, called the spinal method, is suggested and developed for generating quadrangulations of closed orientable surfaces. Those surfaces arise as the…

Combinatorics · Mathematics 2013-08-14 Serge Lawrencenko

This paper proposes a method for computing the visible occluding contours of subdivision surfaces. The paper first introduces new theory for contour visibility of smooth surfaces. Necessary and sufficient conditions are introduced for when…

Graphics · Computer Science 2022-06-09 Chenxi Liu , Pierre Bénard , Aaron Hertzmann , Shayan Hoshyari

In the process of projecting the surface of a three-dimensional object onto a two-dimensional surface, due to the perspective distortion, the image on the surface of the object will have different degrees of distortion according to the…

Image and Video Processing · Electrical Eng. & Systems 2022-12-29 Yuhan Xu , Renqing Luo

3-manifolds are commonly represented as triangulations, consisting of abstract tetrahedra whose triangular faces are identified in pairs. The combinatorial sparsity of a triangulation, as measured by the treewidth of its dual graph, plays a…

Computational Geometry · Computer Science 2026-03-13 Kristóf Huszár , Clément Maria

This paper explores the challenge of teaching a machine how to reverse-engineer the grid-marked surfaces used to represent data in 3D surface plots of two-variable functions. These are common in scientific and economic publications; and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Laura E. Brandt , William T. Freeman

A spherical polyhedron surface is a triangulated surface obtained by isometric gluing of spherical triangles. For instance, the boundary of a generic convex polytope in the 3-sphere is a spherical polyhedron surface. This paper investigates…

Geometric Topology · Mathematics 2016-09-07 Feng Luo

We present a practical algorithm to test whether a 3-manifold given by a triangulation or an ideal triangulation contains a closed essential surface. This property has important theoretical and algorithmic consequences. As a testament to…

Geometric Topology · Mathematics 2025-07-01 Benjamin A. Burton , Stephan Tillmann

While texture analysis is largely addressed for images, the comparison of the geometric reliefs on surfaces embedded in the 3D space is still an open challenge. Starting from the Local Binary Pattern (LBP) description originally defined for…

Computational Geometry · Computer Science 2018-05-03 Elia Moscoso Thompson , Silvia Biasotti

With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Wuyuan Xie , Miaohui Wang , Di Lin , Boxin Shi , Jianmin Jiang

We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…

Graphics · Computer Science 2016-05-09 Ryan Schmidt , Tyson Brochu

Normal surface theory, a tool to represent surfaces in a triangulated 3-manifold combinatorially, is ubiquitous in computational 3-manifold theory. In this paper, we investigate a relaxed notion of normal surfaces where we remove the…

Geometric Topology · Mathematics 2016-05-04 Benjamin A. Burton , Éric Colin de Verdière , Arnaud de Mesmay

This research provides algorithms and numerical methods to geometrically control the magnitude of the internal and external forces in the reciprocal diagrams of 3D/Polyhedral Graphic statics (3DGS). In 3DGS, the form of the structure and…

Computational Geometry · Computer Science 2020-07-31 Masoud Akbarzadeh , Marton Hablicsek

How good is a triangulation as an approximation of a smooth curved surface or manifold? We provide bounds on the {\em interpolation error}, the error in the position of the surface, and the {\em normal error}, the error in the normal…

Computational Geometry · Computer Science 2019-11-11 Marc Khoury , Jonathan Richard Shewchuk

The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…

Computational Geometry · Computer Science 2013-08-13 Rafik Aramyan , Gagik Mkrtchyan , Arman Karapetyan

Additive manufacturing builds physical objects by accumulating layers upon layers of solidified material. This process is typically done with horizontal planar layers. However, fused filament printers have the capability to extrude material…

Graphics · Computer Science 2024-06-07 Emilio Ottonello , Pierre-Alexandre Hugron , Alberto Parmiggiani , Sylvain Lefebvre

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su