Related papers: VividTalk: One-Shot Audio-Driven Talking Head Gene…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…
Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head…
Speech-driven 3D facial animation aims to generate realistic and expressive facial motions directly from audio. While recent methods achieve high-quality lip synchronization, they often rely on discrete emotion categories, limiting…
Generating photo-realistic video portrait with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field in this task to improve 3D realness and image…
This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial…
For audio-driven visual dubbing, it remains a considerable challenge to uphold and highlight speaker's persona while synthesizing accurate lip synchronization. Existing methods fall short of capturing speaker's unique speaking style or…
We present EmbodiedHead, a speech-driven talking-head framework that equips LLMs with real-time visual avatars for conversation. A practical embodied avatar must achieve real-time generation, unified listening-speaking behavior, and high…
The ability to envisage the visual of a talking face based just on hearing a voice is a unique human capability. There have been a number of works that have solved for this ability recently. We differ from these approaches by enabling a…
Existing audio-driven video digital human generation models rely on multi-step denoising, resulting in substantial computational overhead that severely limits their deployment in real-world settings. While one-step distillation approaches…
Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression,…
Visual emotion expression plays an important role in audiovisual speech communication. In this work, we propose a novel approach to rendering visual emotion expression in speech-driven talking face generation. Specifically, we design an…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Generating semantically coherent and visually accurate talking faces requires bridging the gap between linguistic meaning and facial articulation. Although audio-driven methods remain prevalent, their reliance on high-quality paired audio…
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…
Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and…
Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…