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Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired…
In this paper, we propose a One-Point-One NeRF (OPONeRF) framework for robust scene rendering. Existing NeRFs are designed based on a key assumption that the target scene remains unchanged between the training and test time. However, small…
We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flow, specifically as a weighted…
We introduce a novel framework for solving inverse problems using NeRF-style generative models. We are interested in the problem of 3-D scene reconstruction given a single 2-D image and known camera parameters. We show that naively…
We present CLIP-NeRF, a multi-modal 3D object manipulation method for neural radiance fields (NeRF). By leveraging the joint language-image embedding space of the recent Contrastive Language-Image Pre-Training (CLIP) model, we propose a…
This paper targets interactive object-level editing (e.g., deletion, recoloring, transformation, composition) in dynamic scenes. Recently, some methods aiming for flexible editing static scenes represented by neural radiance field (NeRF)…
Pose-guided person image generation is to transform a source person image to a target pose. This task requires spatial manipulations of source data. However, Convolutional Neural Networks are limited by the lack of ability to spatially…
3D scene stylization refers to transform the appearance of a 3D scene to match a given style image, ensuring that images rendered from different viewpoints exhibit the same style as the given style image, while maintaining the 3D…
Existing image editing tools, while powerful, typically disregard the underlying 3D geometry from which the image is projected. As a result, edits made using these tools may become detached from the geometry and lighting conditions that are…
We propose a simple yet effective pipeline for stylizing a 3D scene, harnessing the power of 2D image diffusion models. Given a NeRF model reconstructed from a set of multi-view images, we perform 3D style transfer by refining the source…
Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling…
Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning…
Existing methods for interactive segmentation in radiance fields entail scene-specific optimization and thus cannot generalize across different scenes, which greatly limits their applicability. In this work we make the first attempt at…
The 3D-aware image synthesis focuses on conserving spatial consistency besides generating high-resolution images with fine details. Recently, Neural Radiance Field (NeRF) has been introduced for synthesizing novel views with low…
This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection…
Text-guided image editing involves modifying a source image based on a language instruction and, typically, requires changes to only small local regions. However, existing approaches generate the entire target image rather than selectively…
Reasoning the 3D structure of a non-rigid dynamic scene from a single moving camera is an under-constrained problem. Inspired by the remarkable progress of neural radiance fields (NeRFs) in photo-realistic novel view synthesis of static…
We consider the targeted image editing problem: blending a region in a source image with a driver image that specifies the desired change. Differently from prior works, we solve this problem by learning a conditional probability…
In this paper, we study the problem of 3D scene geometry decomposition and manipulation from 2D views. By leveraging the recent implicit neural representation techniques, particularly the appealing neural radiance fields, we introduce an…
Most of the existing works on arbitrary 3D NeRF style transfer required retraining on each single style condition. This work aims to achieve zero-shot controlled stylization in 3D scenes utilizing text or visual input as conditioning…