English
Related papers

Related papers: GAPS: Geometry-Aware, Physics-Based, Self-Supervis…

200 papers

We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Soubhik Sanyal , Partha Ghosh , Jinlong Yang , Michael J. Black , Justus Thies , Timo Bolkart

We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Hugo Bertiche , Meysam Madadi , Emilio Tylson , Sergio Escalera

Image-based virtual try-on aims to transfer target in-shop clothing to a dressed model image, the objectives of which are totally taking off original clothing while preserving the contents outside of the try-on area, naturally wearing…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Dan Song , Xuanpu Zhang , Jianhao Zeng , Pengxin Zhan , Qingguo Chen , Weihua Luo , An-An Liu

Recent advancements in deep learning have enabled 3D human body reconstruction from a monocular image, which has broad applications in multiple domains. In this paper, we propose SHARP (SHape Aware Reconstruction of People in loose…

Computer Vision and Pattern Recognition · Computer Science 2022-05-25 Sai Sagar Jinka , Astitva Srivastava , Chandradeep Pokhariya , Avinash Sharma , P. J. Narayanan

Reconstructing 3D clothed humans from images is fundamental to applications like virtual try-on, avatar creation, and mixed reality. While recent advances have enhanced human body recovery, accurate reconstruction of garment geometry --…

Graphics · Computer Science 2025-05-16 Ren Li , Cong Cao , Corentin Dumery , Yingxuan You , Hao Li , Pascal Fua

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Silong Yong , Venkata Nagarjun Pudureddiyur Manivannan , Bernhard Kerbl , Zifu Wan , Simon Stepputtis , Katia Sycara , Yaqi Xie

The system of Virtual Try-ON (VTON) allows a user to try a product virtually. In general, a VTON system takes a clothing source and a person's image to predict the try-on output of the person in the given clothing. Although existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Debapriya Roy , Sanchayan Santra , Diganta Mukherjee , Bhabatosh Chanda

We present a geometric framework for the inverse design of smart woven fabrics composed of non-uniformly shrinking threads. A sufficiently tight weaving structure imposes strong local criteria on the material deformation and reduces the…

Soft Condensed Matter · Physics 2026-01-23 Einav Berin , Hillel Aharoni

We present a novel learning framework for cloth deformation by embedding virtual cloth into a tetrahedral mesh that parametrizes the volumetric region of air surrounding the underlying body. In order to maintain this volumetric…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Jane Wu , Zhenglin Geng , Hui Zhou , Ronald Fedkiw

Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Boqian Li , Xuan Li , Ying Jiang , Tianyi Xie , Feng Gao , Huamin Wang , Yin Yang , Chenfanfu Jiang

In material science, models are derived to predict emergent material properties (e.g. elasticity, strength, conductivity) and their relations to processing conditions. A major drawback is the calibration of model parameters that depend on…

Neural and Evolutionary Computing · Computer Science 2021-11-22 Gabriel Kronberger , Evgeniya Kabliman , Johannes Kronsteiner , Michael Kommenda

We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model. In contrast to existing methods, typically based on fully connected networks, graph neural networks, or generative…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Raquel Vidaurre , Elena Garces , Dan Casas

We present Neural Generalized Implicit Functions(Neural-GIF), to animate people in clothing as a function of the body pose. Given a sequence of scans of a subject in various poses, we learn to animate the character for new poses. Existing…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Garvita Tiwari , Nikolaos Sarafianos , Tony Tung , Gerard Pons-Moll

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Nikolaos Sarafianos , Tuur Stuyck , Xiaoyu Xiang , Yilei Li , Jovan Popovic , Rakesh Ranjan

In this paper, we target image-based person-to-person virtual try-on in the presence of diverse poses and large viewpoint variations. Existing methods are restricted in this setting as they estimate garment warping flows mainly based on 2D…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Zaiyu Huang , Hanhui Li , Zhenyu Xie , Michael Kampffmeyer , Qingling Cai , Xiaodan Liang

Micro-appearance models have brought unprecedented fidelity and details to cloth rendering. Yet, these models neglect fabric mechanics: when a piece of cloth interacts with the environment, its yarn and fiber arrangement usually changes in…

Graphics · Computer Science 2019-10-11 Zahra Montazeri , Chang Xiao , Yun , Fei , Changxi Zheng , Shuang Zhao

Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…

Graphics · Computer Science 2018-07-17 Tuanfeng Y. Wang , Duygu Ceylan , Jovan Popovic , Niloy J. Mitra

Garment manipulation (e.g., unfolding, folding and hanging clothes) is essential for future robots to accomplish home-assistant tasks, while highly challenging due to the diversity of garment configurations, geometries and deformations.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Ruihai Wu , Haoran Lu , Yiyan Wang , Yubo Wang , Hao Dong

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Xu Chen , Tianjian Jiang , Jie Song , Jinlong Yang , Michael J. Black , Andreas Geiger , Otmar Hilliges