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Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

Artificial Intelligence · Computer Science 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

We are in the midst of large-scale industrial and academic efforts to automate the processes of scientific, technological and creative production through AI-driven assistants. Historically, a fundamental property of these processes in their…

Artificial Intelligence · Computer Science 2026-05-28 Sam Earle , Kai Arulkumaran , Andrew Dai , Akarsh Kumar , Julian Togelius , Sebastian Risi

Computer-aided design of molecules has the potential to disrupt the field of drug and material discovery. Machine learning, and deep learning, in particular, have been topics where the field has been developing at a rapid pace.…

Machine Learning · Computer Science 2022-08-08 Luca A. Thiede , Mario Krenn , AkshatKumar Nigam , Alan Aspuru-Guzik

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and…

Artificial Intelligence · Computer Science 2025-06-03 Shunyu Liu , Yaoru Li , Kongcheng Zhang , Zhenyu Cui , Wenkai Fang , Yuxuan Zheng , Tongya Zheng , Mingli Song

LLMs have made significant progress in complex but easy-to-verify problems, yet they still struggle with discovering the unknown. In this paper, we present \textbf{AlphaResearch}, an autonomous research agent designed to discover new…

Computation and Language · Computer Science 2026-04-02 Zhaojian Yu , Kaiyue Feng , Yilun Zhao , Shilin He , Xiao-Ping Zhang , Arman Cohan

Designing system algorithms remains challenging, where the discontinuous nature of the solution space often forces system engineers to rely on generic heuristics at the expense of performance. We study whether LLMs can practically drive…

Artificial Intelligence · Computer Science 2026-04-17 Ruiying Ma , Chieh-Jan Mike Liang , Yanjie Gao , Francis Y. Yan

We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and…

Artificial Intelligence · Computer Science 2021-03-23 Antonios Liapis , Hector P. Martinez , Julian Togelius , Georgios N. Yannakakis

An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

Existing benchmarks for computational materials discovery primarily evaluate static predictive tasks or isolated computational sub-tasks. While valuable, these evaluations neglect the inherently iterative and adaptive nature of scientific…

Machine Learning · Computer Science 2026-01-30 Shreshth A Malik , Tiarnan Doherty , Panagiotis Tigas , Muhammed Razzak , Stephen J. Roberts , Aron Walsh , Yarin Gal

Exploration in high-dimensional, continuous spaces with sparse rewards is an open problem in reinforcement learning. Artificial curiosity algorithms address this by creating rewards that lead to exploration. Given a reinforcement learning…

Machine Learning · Computer Science 2023-11-08 Alexander Nedergaard , Matthew Cook

The statelessness of foundation models bottlenecks agentic systems' ability to continually learn, a core capability for long-horizon reasoning and adaptation. To address this limitation, agentic systems commonly incorporate memory modules…

Artificial Intelligence · Computer Science 2026-02-10 Yiming Xiong , Shengran Hu , Jeff Clune

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

In this paper we propose an approach for measuring growth of complexity of emerging patterns in complex systems such as cellular automata. We discuss several ways how a metric for measuring the complexity growth can be defined. This…

Cellular Automata and Lattice Gases · Physics 2022-07-22 Hugo Cisneros , Josef Sivic , Tomas Mikolov

Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games…

Human-Computer Interaction · Computer Science 2022-12-19 Zachariah P. Beck , Brandon Alpert , Alexander J. Bowman , William R. Watson , Adrian Buganza Tepole

The advancement of general-purpose intelligent agents is intrinsically linked to the environments in which they are trained. While scaling models and datasets has yielded remarkable capabilities, scaling the complexity, diversity, and…

Machine Learning · Computer Science 2025-11-05 Brennen Hill

Drug discovery is a complex process that involves sequentially screening and examining a vast array of molecules to identify those with the target properties. This process, also referred to as sequential experimentation, faces challenges…

Artificial Intelligence · Computer Science 2024-05-08 Jinghai He , Cheng Hua , Yingfei Wang , Zeyu Zheng

We propose a lifelong learning system that has the ability to reuse and transfer knowledge from one task to another while efficiently retaining the previously learned knowledge-base. Knowledge is transferred by learning reusable skills to…

Artificial Intelligence · Computer Science 2016-12-01 Chen Tessler , Shahar Givony , Tom Zahavy , Daniel J. Mankowitz , Shie Mannor

Recent works have proven that intricate cooperative behaviors can emerge in agents trained using meta reinforcement learning on open ended task distributions using self-play. While the results are impressive, we argue that self-play and…

Multiagent Systems · Computer Science 2024-05-08 Richard Bornemann , Gautier Hamon , Eleni Nisioti , Clément Moulin-Frier

We hypothesize that curiosity is a mechanism found by evolution that encourages meaningful exploration early in an agent's life in order to expose it to experiences that enable it to obtain high rewards over the course of its lifetime. We…

Machine Learning · Computer Science 2020-03-12 Ferran Alet , Martin F. Schneider , Tomas Lozano-Perez , Leslie Pack Kaelbling

In this thesis, we explore the use of complex systems to study learning and adaptation in natural and artificial systems. The goal is to develop autonomous systems that can learn without supervision, develop on their own, and become…

Neural and Evolutionary Computing · Computer Science 2023-07-21 Hugo Cisneros