Related papers: Age-Based Scheduling for Mobile Edge Computing: A …
Age of Information (AoI), which measures the time elapsed since the generation of the last received packet at the destination, is a new metric for real-time status update tracking applications. In this paper, we consider a status-update…
Intelligent real-time applications, such as video surveillance, demand intensive computation to extract status information from raw sensing data. This poses a substantial challenge in orchestrating computation and communication resources to…
We investigate a real-time remote inference system where multiple correlated sources transmit observations over a communication channel to a receiver. The receiver utilizes these observations to infer multiple time-varying targets. Due to…
Multi-input multi-out and non-orthogonal multiple access (MIMO-NOMA) internet-of-things (IoT) systems can improve channel capacity and spectrum efficiency distinctly to support the real-time applications. Age of information (AoI) is an…
Age-of-Information (AoI) is a critical metric for network applications. Existing works mostly address optimization with homogeneous AoI requirements, which is different from practice. In this work, we optimize uplink scheduling for an…
To support rapid and accurate autonomous driving services, road environment information, which is difficult to obtain through vehicle sensors themselves, is collected and utilized through communication with surrounding infrastructure in…
Task offloading and scheduling in Mobile Edge Computing (MEC) are vital for meeting the low-latency demands of modern IoT and dynamic task scheduling scenarios. MEC reduces the processing burden on resource-constrained devices by enabling…
The freshness of status updates is imperative in mission-critical Internet of things (IoT) applications. Recently, Age of Information (AoI) has been proposed to measure the freshness of updates at the receiver. However, AoI only…
More and more emerging Internet of Things (IoT) applications involve status updates, where various IoT devices monitor certain physical processes and report their latest statuses to the relevant information fusion nodes. A new performance…
Reinforcement learning (RL) is a classical tool to solve network control or policy optimization problems in unknown environments. The original Q-learning suffers from performance and complexity challenges across very large networks. Herein,…
Mobile edge computing (MEC) is a promising technology to support mission-critical vehicular applications, such as intelligent path planning and safety applications. In this paper, a collaborative edge computing framework is developed to…
Unmanned aerial vehicles (UAVs) are a highly promising technology with diverse applications in wireless networks. One of their primary uses is the collection of time-sensitive data from Internet of Things (IoT) devices. In UAV-assisted…
Age of Information (AoI) is a critical metric for several Internet of Things (IoT) applications, where sensors keep track of the environment by sending updates that need to be as fresh as possible. The development of edge computing…
In many emerging Internet of Things (IoT) applications, the freshness of the is an important design criterion. Age of Information (AoI) quantifies the freshness of the received information or status update. This work considers a setup of…
Multicast routing is essential for real-time group applications, such as video streaming, virtual reality, and metaverse platforms, where the Age of Information (AoI) acts as a crucial metric to assess information timeliness. This paper…
This paper considers utilizing the knowledge of age gains to reduce the network average age of information (AoI) in random access with event-driven periodic updating for the first time. Built on the form of slotted ALOHA, we require each…
We focus on the Age of Information (AoI) performance in a system where each user generates packets periodically to send to a common access point (AP) for status updating. To avoid heavy overhead, we assume that channel sensing, feedback…
This study addresses the challenge of resource scheduling optimization in edge-cloud collaborative computing using deep reinforcement learning (DRL). The proposed DRL-based approach improves task processing efficiency, reduces overall…
Measuring states in reinforcement learning (RL) can be costly in real-world settings and may negatively influence future outcomes. We introduce the Actively Observable Markov Decision Process (AOMDP), where an agent not only selects control…
Herein, minimization of time-averaged age-of-information (AoI) in an energy harvesting (EH) source setting is considered. The EH source opportunistically samples one or multiple processes over discrete time instants and sends the status…