English
Related papers

Related papers: SparseGS: Real-Time 360{\deg} Sparse View Synthesi…

200 papers

3D Gaussian Splatting (3DGS) achieves remarkable results in the field of surface reconstruction. However, when Gaussian normal vectors are aligned within the single-view projection plane, while the geometry appears reasonable in the current…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Bo Jia , Yanan Guo , Ying Chang , Benkui Zhang , Ying Xie , Kangning Du , Lin Cao

3D Gaussian Splatting achieves high-fidelity novel view synthesis, but its application to online long-sequence scenarios is still limited. Existing methods either rely on slow per-scene optimization or fail to provide efficient incremental…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Guichen Huang , Ruoyu Wang , Xiangjun Gao , Che Sun , Yuwei Wu , Shenghua Gao , Yunde Jia

Surface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we…

Graphics · Computer Science 2025-11-26 Hanzhi Chang , Ruijie Zhu , Wenjie Chang , Mulin Yu , Yanzhe Liang , Jiahao Lu , Zhuoyuan Li , Tianzhu Zhang

Inferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly)…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Qitao Zhao , Shubham Tulsiani

The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Avinash Paliwal , Wei Ye , Jinhui Xiong , Dmytro Kotovenko , Rakesh Ranjan , Vikas Chandra , Nima Khademi Kalantari

We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Yuedong Chen , Chuanxia Zheng , Haofei Xu , Bohan Zhuang , Andrea Vedaldi , Tat-Jen Cham , Jianfei Cai

In this study, we present an end-to-end pipeline capable of converting drone-captured video streams into high-fidelity 3D reconstructions with minimal latency. Unmanned aerial vehicles (UAVs) are extensively used in aerial real-time…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Christos Maikos , Georgios Angelidis , Georgios Th. Papadopoulos

3D Gaussian Splatting (3DGS) has exhibited remarkable efficacy in novel view synthesis (NVS). However, it suffers from a significant drawback: achieving high-fidelity rendering typically necessitates a large number of 3D Gaussians,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Lintao Xiang , Xinkai Chen , Jianhuang Lai , Guangcong Wang

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Chen Yang , Sikuang Li , Jiemin Fang , Ruofan Liang , Lingxi Xie , Xiaopeng Zhang , Wei Shen , Qi Tian

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS.…

Graphics · Computer Science 2025-10-20 Aly El Hakie , Yiren Lu , Yu Yin , Michael Jenkins , Yehe Liu

We introduce GeoGS3D, a novel two-stage framework for reconstructing detailed 3D objects from single-view images. Inspired by the success of pre-trained 2D diffusion models, our method incorporates an orthogonal plane decomposition…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Qijun Feng , Zhen Xing , Zuxuan Wu , Yu-Gang Jiang

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for generating photorealistic renderings of a scene in real-time. However, the volumetric nature of 3DGS limits its ability to accurately capture surface geometry. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Prajwal Gupta C. R. , Divyam Sheth , Jinjoo Ha , Mirela Ostrek , Justus Thies

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jonas Kulhanek , Songyou Peng , Zuzana Kukelova , Marc Pollefeys , Torsten Sattler

We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Liyuan Zhu , Manjunath Narayana , Michal Stary , Will Hutchcroft , Gordon Wetzstein , Iro Armeni

Mirror-containing environments pose unique challenges for 3D reconstruction and novel view synthesis (NVS), as reflective surfaces introduce view-dependent distortions and inconsistencies. While cutting-edge methods such as Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Zijing Guo , Yunyang Zhao , Lin Wang

Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have advanced 3D reconstruction and novel view synthesis, but remain heavily dependent on accurate camera poses and dense viewpoint coverage. These requirements limit their…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Jiahui Lu , Haihong Xiao , Xueyan Zhao , Wenxiong Kang

Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-and-fit optimization at test time, alternating between 2D…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Haitao Huang , Shin-Fang Chng , Huangying Zhan , Qingan Yan , Yi Xu

We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS reconstructions.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Simon Niedermayr , Christoph Neuhauser Rüdiger Westermann

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Yang Liu , Chuanchen Luo , Zhongkai Mao , Junran Peng , Zhaoxiang Zhang